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New rewriting of levels around Level 1000

I have a new rewrite in one of my two latest test games and I would like to comment on these and wonder if I could leave some feedback.

Comments

  • christinewupp
    christinewupp Posts: 9,391
    edited November 25

    These levels are different even from the videos posted by @Johnny_Crush only three weeks ago, so this must be a test group my game is part of. Please @QueenB could you pass my feedback on to the level design team for these newly rewritten levels. They seem to span quite a range starting in the 800s and I still see them up to level 1100. These rewrites are just so boring and repetitive I really don't think they make for fun gameplay.

    The conveyor belts have been removed from these levels and replaced by droppers of various kinds: keys, fishes, striped candies. I have found it all too obvious if I will pass or fail these levels from the very start, the boards appear too manufactured and take away any kind of strategy or even the illusion of strategy. This does not make for satisfying game play. And above all these boards are just so BORING. The team might think that designing boards that will allow us to easily pass just by following the simple rules of bashing combos of special candies again and again is fun, but it takes away any sense of achievement and will lose you players just because they get bored of this game. We need to keep levels like this version here:

    This level 813 is a good level, that requires a little bit of strategic play to get the dragons out onto the conveyor belt and time it right so that they will drop.

    This is the other version of level 813 which is just reduced to playing the algorithm through and hoping it will let us pass. And paying gold bars or the required booster if the game won't help us with combos of special candies.

    This is a heart-felt plea:

    Please stop dumbing the game down!

  • MannyFae
    MannyFae Posts: 650

    Please stop dumbing the game down!

    I'd like to add my voice to Christine's: please stop it.

  • christinewupp
    christinewupp Posts: 9,391
    edited 10:14AM

    Thank you @MannyFae for your support.

    Here is another horribly boring level (ignore the timed boosters). In fact they are all like that. I'm only playing to find out when this tediousness will end…

    Up until about a month ago (I think) this level used to have chocolate with a chocolate dispenser in the middle.

    Are King rewriting every single level? Are they taking out all the fun or challenging elements? Are they MAD?

    This is a sure way to kill the game.

  • SneakyMelonPyroDuck
    SneakyMelonPyroDuck Posts: 30

    Level 3

    I mean I get reworking 200-800, there was more than a few trash fires in there, but 800-2000ish was fine.

  • MannyFae
    MannyFae Posts: 650

    I am most upset about them removing the conveyor belts. This is one of my favorite elements. It adds dynamics and sometimes unpredictability, and there's also a strategic element to most of these levels. I don't mind the chocolate either. I'm unsure why there's so much frosting in the lower levels and why the chocolate is being removed. I can understand why they would want to get rid of conveyor belts if they want more control, but why chocolate? What will they gain if players get bored before long?

    I've just checked what I have in my game. My level 1119 is the same as yours, but 813 still has conveyor belts. I used to have gumball machines in that range before, but now they seem to be gone again. Maybe King haven't made up their minds yet.

    813 is a nice level, it compensated for having to scroll all the way down there.

  • christinewupp
    christinewupp Posts: 9,391

    The gumball machines do still feature quite heavily in those levels, even more so than before and there are also jelly jars. I don't mind either of those, but they don't make up for the lack of conveyor belts, and there are not enough of the those black things that used to be popcorn (what are they called?). I used to really like the old popcorn, and there are hardly any cakes either. Not enough variety and too many 9x9 boards full of blockers. I wonder if chocolate is too unpredictable for the programmes that rewrite the levels to build into the algorithms? Also I do keep getting déjà vues playing those levels, I wonder if some levels are just very similar or even identical to some two or three episodes earlier.

Hey! Would you like to give us your opinion?