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Now here is an idea: Let's have some milk chocolate! It could be tasty looking, shiny brown with a nice Candy Crush logo inscribed on it. Chocolate spawners would be on the boards to create chocolate and there could be chocolate orders to be fulfilled that could be incorporated into the design. The chocolate will spread with each turn unless a match is made next to it, which will destroy it. So players would have to use some strategy to balance between being swamped by chocolate and letting enough chocolate grow to fulfil the order. It would make levels 0-10,000 more interesting and engaging and provide a challenge and a sense of achievement. A winner all round!
(n.b. anyone who thinks this is already present in the game should check their game carefully because it's all been replaced by frosting)
Asking for the return of a feature that has been removed from the game by King is feedback and not an idea to improve the game@christinewupp
All feedback should be posted in the Discussion board as per the Master List of Ideas.
I know. It was intentional. I assuredly posted about the loss of chocolate in a thread in Discussions already. I thought someone from King might see it here. But I'm not sure they look at the ideas.
I also do think that given the fact that all new players up to level 3000 would never have seen chocolate in their games it might be an idea that would improve the game for them.