Welcome to the Candy Crush Saga Community
Do you have a question or need help with your game? Ask the Community.
@Yorben_Goeree The no boosters on impossible levels was another little scam introduced for this set of levels. Generally, no boosters are only applied to poorly designed levels where there is a chance of an 'oops' on the first go, but in this batch of episodes, it was also used on several of the hardest levels for no other reason than to attempt to ratchet up the already impossible difficulty.
This batch of levels was one of the very worst ever released in the game. The feedback on initial release was that the levels were far too hard, and the designers ready that and made them even harder anyway. In terms of designing a game, they haven't a clue anymore.
Level 11507: OK I said I was only going to play every now and again, I fibbed. Now on 11507 not shown as hard, really. Now accumulating extra moves so you can tell how many times I've played it. Just one hard level after another, when are we going to get a break King.
Haven't got anywhere near so far, can't get candies to clear the liquorice twists quick enough. So guess this is just carry on and hope to get a lucky board at some stage because I'm not wasting anymore gold bars, YAWN.