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🎙We want your feedback on the levels 13 836 - 13 880

24

Comments

  • Scooterpie
    Scooterpie Posts: 6,698

    Well, at least I try! Somethings are just meant to be a mystery...

    No one complains that the levels are too easy. I think that hard levels are created partially because of the stats. The stats of the whole Candy Crush World not by what a few players post or do. Our community here is but a small portion of the actual players. Finished my last two new levels... See you tomorrow...

    Where are you @Peter_Tornaros I know you finished before me. ฅʕ·ᴥ·ʔฅ

  • Peter_Tornaros
    Peter_Tornaros Posts: 2,210

    Really couldn't be bothered posting. Fed up with the game. The game has turned into a grab for cash.

    Gone are the days of using tactics to beat levels, now it is just blast away until you run out of UFOs and Party Poppers, then buy more.

    Last 2 Episodes were no improvement on the first. Even the frog is now boring.

  • christinewupp
    christinewupp Posts: 10,599

    Hi again. I was missing hearing from you, too, and had a hunch it was because you are fed up. It is sad how they have ruined what used to be a good game. I don't even enjoy playing the old levels any more, it has become nothing but boring. I pass the time trying to analyse how the game is being manipulated now. I like analysing. Eventually I'll stop playing, probably when the spring weather finally comes here to the South of England, then I'll go out in the garden. ( Sorry, @Peter_Tornaros , I know you must be just going into autumn down under.) @Scooterpie where are you playing from? Are you ready to leave, too?

    And have they fixed level 13838 yet? I don't think I want to start this bunch of episodes until they do.

  • Scooterpie
    Scooterpie Posts: 6,698

    @christinewupp I am playing from Florida, USA. I get very frustrated at times with the game but it is the only game I play. I really used to enjoy the community too, but now you can hardly get to know anyone, it seems so unfriendly. I have nowhere else to be, Facebook is no good for me (badly behaving family members).

    Level 13838 is it fixed? Maybe someone can answer this question? I have no idea, I passed it and have not tried it again.

    p.s. I hope that you do not leave Christine, I am more likely to stop posting here than I am to stop playing the game. Looking like there will be no one to talk to...


  • Peter_Tornaros
    Peter_Tornaros Posts: 2,210

    Winter is Australia is fairly mild so it is not that bad. Days are just shorter.

    I now play the levels in short sessions, that way the boredom doesn't set in. I just wish they would make the game interesting again. The entire emphasis on the game now seems to be how much money they can make.

  • SheriBoo
    SheriBoo Posts: 26

    Level 3

    Your levels are total CRAP. So this is how you treat long term players? You should change your name to Candy Crush Mafia where if you want to play you need to pay. We don't need this and you dare to say swipe the stress away? Really? You all ARE the stress !

  • JJ09012011
    JJ09012011 Posts: 170

    I agree. As someone who does not spend loads of boosters to keep his win streak, this week's levels were... Not good. I had to use UFOs on half of the levels.


    Hopefully the 14000s will be better.


    P.S. I know how to look at the level codes so I have had a sneak peek at 14000 already.

  • Peter_Tornaros
    Peter_Tornaros Posts: 2,210

    Finished the first episode and I must say it was enjoyable. Plenty of color and only a couple of Jelly Jar levels. Level 13889 was the pick, enjoyable with colored candies everywhere.

    One warning, Level 13890. Don't eliminate the spawners too early or you will get caught with not enough moves to fill the Sugar Coat order.

  • christinewupp
    christinewupp Posts: 10,599

    Glad to see you enjoyed the game again, but I think you posted this on the wrong thread? This is last week's.

  • Yorben_Goeree
    Yorben_Goeree Posts: 3,879

    Hi, @Novapichu I want tell you about the number of moves for almost all levels are 20 moves. But why make your game with the number of moves for almost all levels are 20 moves??? For example: orders levels will chance on “impossible” is big! For example: candy cannons with target of orders used only for moves!

Hey! Would you like to give us your opinion?