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Syndicates playing in turns... And problem of the bots too

funz
funz Posts: 4

Level 1

How is king going to identify the syndicates running shifts and taking turns to play the all stars tournament in clear violation of the terms and conditions of the competition.. how will they know..... Need to stop the bots too from ruining the tournament

Comments

  • sadiesdino
    sadiesdino Posts: 1

    Level 1

    The person in 1st in my round is very clearly more than 1 person playing, their number has continously been going up for over 24 hours 😑

  • DaniLa123
    DaniLa123 Posts: 1

    Level 1

    same here - how are they working to disqualify cheaters?!

  • Wookthewookster
    Wookthewookster Posts: 16

    Level 2

    I believe it is bots that the company King puts in to make people buy more gold bars...no other way if you see the profiles and their levels never changed. 100% rigged to make them a ton of cash.

  • [Deleted User]
    [Deleted User] Posts: 91

    Level 3

    Well if someone plays for 85 hours, gonna be a bit of a giveaway.

    For multiple people it would be a situation where one plays, earns a score, plays a certain way, averages xyz per hour and so one. There would be a small gap for the next guy then they would play and likely they would play noticeably different than the first person. If this patters happens a few times you have a good guess people could be cheating.

    For a bot, it would be it either played too well or fell into to much of a pattern.

    Depending on the tools they have it is not easy, but not impossible to tell a bot/team from a normal player.

    Also don't forget there will be people who can easily average well over 200K per hour and/or play for 18-20 hours a day.

  • KingIasaurus
    KingIasaurus Posts: 37

    Level 3

    Yeah, I've got one, levels played and level they were on never changed

  • KingIasaurus
    KingIasaurus Posts: 37

    Level 3

    I had a 200,000 lead on second after spending ten hours to catch up and over take them. Took a 20 minute.break and they had already surpassed me by 300k

  • [Deleted User]
    [Deleted User] Posts: 91

    Level 3

    Ya I am gonna call BS on you on that one.

    I wish I could macro this:

    Do not use their player card to judge the level they are on. What you see on their card is not remotely accurate.

    Quite literally if they stopped playing right at this moment, you would, in a day, a week or maybe the heat death of the universe, see accurate levels played and such on their card.

    Even on your own player card you can see hilarious discrepancies at times. It is a terrible feature
    and only useful to be able to say someone was on x level at some point in the last y time period.

    If you are asking why did they add it and not fix it? We have no idea. You will get used to that answer after awhile when it comes to King.

  • KingIasaurus
    KingIasaurus Posts: 37

    Level 3

    Maybe the player card doesn't work for you but it definitely has been accurate for me, within 30 minutes. And you're right about the numbers, my eyesight is bad and I was reading it wrong. Zooming in on the pictures I sent my fiance and timestamps, it was 169k is 28 minutes.

  • [Deleted User]
    [Deleted User] Posts: 91

    Level 3

    Best way to describe what you see.

    All player cards are updated on Kings side on a schedule. When the update happens a snapshot (view) is made. This greatly reduces the resource use since the snapshot is static and does not require underlying fetches (queries).

    When you look at someones card you see this snapshot. Thus out of data info most of the time.

    When you log in your card is updated. When you look at it the first time, it might be the view, it might be a call to their database. As you beat levels that info is sent to King, if online, and stored locally. So when you look at your card after playing a level it will pull from local data which is why it is generally accurate.