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LevelsĀ 20 646 - 20 705Ā just released⦠We canāt wait to hear your thoughts šš
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Or just changed to make it interesting and fun @HM100
This level might suit to be Nightmare in the future, though.
I know I said I wasn't going to leave any more feedback @christinewupp and I nearly didn't, but sometimes it just has to be done. I have also had many levels with no difficulty shown that are no way possible first go, but that's not new. How they work out the difficulty has always been a bit of a mystery. Yes how players pass is obviously a factor, but their system for working it out wouldn't know how many are passing first go by using stacks of boosters, or would it. It's not so much the level label though, is it. It's the lack of balance, of fun, interest, and working outs. Anyone starting on levels like these would just go uh-oh here we go again, and know it's either lots of boosters or play play play to spend gold for extra moves.
King really do need to start doing something to bring the fun back, I don't think I've ever seen so many posts of players new and long term saying they are stopping, and many of them paying a fair bit of money uh-oh.
And you're right, as it is at present you certainly aren't missing anything š¤Ø
I love that feedback and it shows clearly how level difficulty is now just farcical at these upper levels. It also shows how dull these new releases are. I'm clearly not missing anything then, that much is certain. What a boring looking board!
It is interesting to hear you report that these latest releases are rated for difficulty. This suggests that the hunch I have had is correct: Difficulty rating is now calculated and decided in a different manner.
I think Level difficulty ratings are now based on the number of attempts that it takes until players get a board that is passable. I think that in the past few weeks there has been a change in the way that the difficulty is rated and this is not just near the end of the game. So super hard/nightmarishly hard/legendary levels may all be impossible to pass on a first attempt blurring the difference at first sight. If you replay the levels the legendary ones will be almost never passable but may eventually be passable with certain boosters played wisely, the nightmarishly ones are less predictable but just as bad, and the super hard ones will have a lucky board come up, say, within 10 or 20 attempts or whatever the AI has picked. Hard levels seem to allow half the players to pass on a first or second attempt. I think that's what is now the basis of the difficulty ratings, but I have no proof of that yet.
I did pass this level 20674 first time using a Party Booster, more than one UFO and other boosters. But went back to play it again to see how I'd get on if I didn't have any boosters or had run out of gold.
This level is classed as Super Hard, I'd call it like the majority of other new levels, Impossible, Boring and Stressful. You would think Super Hard means, really study the board, look for every possible way to make striped/wrapped/ candies, colour bombs. Make moves where you can hit blockers. But no, that's not possible now on so many levels. So instead of labelling levels Hard, Super Hard etc they should just label them Party Booster/UFO/Gold Bars.
So off I go using brain š§ power only.
Starting board
End result
Not even cleared half the Jelly and look at all the remaining blockers.
I've got nothing more to say š¤
Though I will let the box progress reset back to 0 as my current box is stuck on a task that is unachievable without new levels in the map.
Season pass doesn't work with Star Tournament but with old levels does. Managed to close additional 2 boxes while being with no new levels. Baker's Box does work with Star Tournament and managed to grab a few spoons from it.
And voila!!! I have finished them today.
I was wondering whats the point of asking for feedback? Is this info pass to the studio or is just for the players that are in the forum? According to the comments it seems the studio does not listen to most feedback.So whats the point?
Gonna try them soon
Hahaha you got me there š we have this new feature which allows us to schedule post and looks like I got the date wrong š
Releasing on Tuesday?
Wishing a very Happy Birthday to all those Candy Crushers with Birthdays in December!šš„³ Happy Belated Birthday to: @old_DC @Techz_3712 @loveourlife214 @Lady_Choo @Cat512 @_ayushnaik_ @mallory0405 @jessi2021 @jackieweston23 @purplemama @not_found @BrianLowe @Tashawn_1209 @goodcream21 @LuciLu8 @MiladyR @zyleta @Afsar4242ā¦
I cant go forward level 10611, because no Yellow candy of target 18 , coming. Please fixed my issue.
As we reach the end of the year, the Candy Crush Team wanted to share a small thank you with you. Every day in this community, we see your passion, your ideas, and the way you support each other. You help make this space what it is. This note below is simply a moment to look back at some of the things you were part of thisā¦
The holidays are landing in Candy Crush Saga with new looks, cosy vibes and two exciting events to keep you playing all season long. Whether you love tournaments, chasing sweet rewards or just enjoying the winter sparkle in the game⦠youāre in the right place. Hereās whatās coming your way this December. š Candy Unwrappedā¦
just wondering why the extra hard levels per race always seem to need extra moves which means purchases. I like to think I am pretty good at this game but annoys me when I need to pay to advance. Thanks
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I have been on level 9292 for 3 weeks now!!! Why is it not giving me a chance to win without buying lives???? I play this game every day and I am no longer having any fun. Please help.
Hello, Iāve been playing Candy Crush Saga for many years and have always used ads to get extra lives and boosters. However, ever since I made a purchase in the game, the ad feature completely disappeared. I find it very disappointing that buying something once results in losing a major free feature. I would appreciate itā¦