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Or just changed to make it interesting and fun @HM100
This level might suit to be Nightmare in the future, though.
I know I said I wasn't going to leave any more feedback @christinewupp and I nearly didn't, but sometimes it just has to be done. I have also had many levels with no difficulty shown that are no way possible first go, but that's not new. How they work out the difficulty has always been a bit of a mystery. Yes how players pass is obviously a factor, but their system for working it out wouldn't know how many are passing first go by using stacks of boosters, or would it. It's not so much the level label though, is it. It's the lack of balance, of fun, interest, and working outs. Anyone starting on levels like these would just go uh-oh here we go again, and know it's either lots of boosters or play play play to spend gold for extra moves.
King really do need to start doing something to bring the fun back, I don't think I've ever seen so many posts of players new and long term saying they are stopping, and many of them paying a fair bit of money uh-oh.
And you're right, as it is at present you certainly aren't missing anything š¤Ø
I love that feedback and it shows clearly how level difficulty is now just farcical at these upper levels. It also shows how dull these new releases are. I'm clearly not missing anything then, that much is certain. What a boring looking board!
It is interesting to hear you report that these latest releases are rated for difficulty. This suggests that the hunch I have had is correct: Difficulty rating is now calculated and decided in a different manner.
I think Level difficulty ratings are now based on the number of attempts that it takes until players get a board that is passable. I think that in the past few weeks there has been a change in the way that the difficulty is rated and this is not just near the end of the game. So super hard/nightmarishly hard/legendary levels may all be impossible to pass on a first attempt blurring the difference at first sight. If you replay the levels the legendary ones will be almost never passable but may eventually be passable with certain boosters played wisely, the nightmarishly ones are less predictable but just as bad, and the super hard ones will have a lucky board come up, say, within 10 or 20 attempts or whatever the AI has picked. Hard levels seem to allow half the players to pass on a first or second attempt. I think that's what is now the basis of the difficulty ratings, but I have no proof of that yet.
I did pass this level 20674 first time using a Party Booster, more than one UFO and other boosters. But went back to play it again to see how I'd get on if I didn't have any boosters or had run out of gold.
This level is classed as Super Hard, I'd call it like the majority of other new levels, Impossible, Boring and Stressful. You would think Super Hard means, really study the board, look for every possible way to make striped/wrapped/ candies, colour bombs. Make moves where you can hit blockers. But no, that's not possible now on so many levels. So instead of labelling levels Hard, Super Hard etc they should just label them Party Booster/UFO/Gold Bars.
So off I go using brain š§ power only.
Starting board
End result
Not even cleared half the Jelly and look at all the remaining blockers.
I've got nothing more to say š¤
Though I will let the box progress reset back to 0 as my current box is stuck on a task that is unachievable without new levels in the map.
Season pass doesn't work with Star Tournament but with old levels does. Managed to close additional 2 boxes while being with no new levels. Baker's Box does work with Star Tournament and managed to grab a few spoons from it.
And voila!!! I have finished them today.
I was wondering whats the point of asking for feedback? Is this info pass to the studio or is just for the players that are in the forum? According to the comments it seems the studio does not listen to most feedback.So whats the point?
Gonna try them soon
Hahaha you got me there š we have this new feature which allows us to schedule post and looks like I got the date wrong š
Releasing on Tuesday?
Happy Birthday to all the CCS candy crushers who were born in January! @Arfatalmkhlafy30 @DaveOlamipo @mags94 @Molly9 @Nan_68 @Dawson1968 @Ericapereira @EnergizerBunny @DayMelloMelloMello @Kazza-3 @mamalagana4 @candymaster10 @crystalf308 @Palash_Sarma @whatlaralikes @Myalle @Daniele1982 @grace76 @conf3tti @Cas3975 @Faheemā¦
Many of you have asked about the video ads feature in Candy Crush Saga. If you're wondering why the ads have disappeared from your game or why a friend has them but you donāt, here's a quick explanation: š Video ads are not a permanent feature in the game. Like other special features, they can come and go. Theyāreā¦
We're aware of an issue affecting theĀ latest levels in Candy Crush Saga, and we're really sorry for the inconvenience. Some players have reported the following: Weekly ContestĀ progress isnāt updating Episode RaceĀ counter isnāt advancing Game progress resets to level 19,686Ā after closing and reopening the game Sync issuesā¦
https://youtu.be/Vp_HAynDqFs š¬ Weāre back with the season finale of Crush & Tell and this oneās a crunchy one! š„ Itās all about the BLOCKERS! Those tricky tiles that get in the way and somehow keep us coming back for more. In this episode, weāre sitting down with John, Senior Product Manager, to go behind the scenes ofā¦
Welcome to the Candy Crush Saga Episode Unlock Dayš New sweet levels are released every Wednesdays in Candy Crush Saga! How many levels are in Candy Crush Saga right now? Release date - January 14th Facebook, iOS, Android and Windows App: 21 245 levels Leave feedbackĀ on the new levels directly to our Level Designers HERE.
Welcome to the Candy Crush Community! Here you can find all hot and sweet topics, threads, and trends. What's theĀ latest release and highest levelĀ in the game? Find all infoĀ HERE. Leave feedbackĀ on the new levels directly to our Level DesignersĀ HERE. š Help on Levels! 15 Best tips & hints on how best to play and enjoyā¦
I think that for our Daily Rewards that are on a timer, i.e., 1 hour, the timer should not start on the reward until we are actually PLAYING. Some of us login to get our Daily Rewards, but don't have time to play at that time so we lose them.
My account
It's been more than 20 days, but my problem hasn't been resolved yet. I'm still not receiving ad boosters. Even after two recent updates, I'm still not getting the ad boosters.
Here ya go :) ill send back a life anytime i get one too, but sometimes randomly when bored https://ccs.play.king.com/xYwB/fi?deep_link_value=dpid%3D401439067
this level opens and immediately says you lost the level with zero moves made. I believe thereās a glitch in this level. Itās been happening for two days.