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Guys I just found out that levels 14150 and 14358 were impossible without gold and op boosters due to low moves and blocker spam. Someone should fix this level. Currently I'm in 14500s now and I will take note for more impossible levels.
Level 6289 cracked in only 9 seconds!
Links : https://youtube.com/shorts/UPGpgST4ets?si=-nZCWhyfwG-1Ttbg
Level 20060 Cracked in Only 28 Seconds!
Links: https://youtube.com/shorts/ACuEjQ66QIY?feature=share
Candy Crush is a personalised experience. I happen to be playing the same levels you are and I'm not finding any impossible to pass right now. This may well be because I'm playing more slowly than you or playing boosters and gold bars using a different strategy from you.
But really, no player can define any specific level as "impossible" just because they found it impossible. None of the levels you have mentioned are mathematically impossible.
The game is bespoke: We are seeing the same levels, but we are given different degrees of help by the game to pass these levels. Some are possible with specific boosters played at a specific time. Some are possible with the payment of 10 gold bars for 5/7/10/ 15 or 25 additional moves. So you really need to define what you mean by "impossible". Using the word "declare" makes it kind of official, which this thread isn't. How many failed attempts does it take in your view to declare a level impossible? Also it would really be helpful to see a screenshot of each of the levels you declare impossible.
"Declared impossible" by who? And what is your definition of "impossible"? There are/were certainly a few mathematically impossible levels around. That definition means that within the moves given no amount of luck and no use of boosters can pass these levels. Those are usually due to moves taken away from levels that have a delayed drop system, such as the last dragon dropping after all moves have been used up. All other levels are in theory possible if the game gives the player a lucky board or the boosters needed to pass (often a UFO). Many, many levels are impossible in practice because the game will not give the player a lucky board or the boosters required to pass. Levels 90 and 114 are examples early on in the game of this tactic by King. These are "pass when the app wants you to pass" levels.
I'm in 15100s now currently. No impossible levels there so far but the hardest is 15024 and 15090, despite 15090 becoming a hard level.
4 now. For 14870 best way is to get rid of all the fences and for 14583, increase the move counts
If you thought this is it, wel and 14870 and 14583 both were declared IMPOSSIBLE. 14870 due to licorice fences and locks, and 14583 due to locks again and low move counts
Thanks for the tip but I'm not likely to do more tests that would need to use it.
I did this one level test as a one off, because Johan is an old, shall I say, "friend" of mine. I'm not sure if you remember the "easy, no boosters or gold required, watch this video and you can't fail" days. I couldn't let him get away with it.
Swipe down from the top right corner of the screen to access the Notification Center. Screen recording is not there by default, but you can add it by tapping the plus sign at the very top (add a Control).
My device might be able to do that, but I don't know how.
I failed to take many more screenshots. Here is the last one, but it turns out it was the key moment that caused me to win
why I took no more screenshots. I thought I was going to fail again. But somehow and I cannot tell you how because, as I said, it took me by surprise, I did pass
Your device could take a screen recording. Then you would not miss any screenshots you want from the recorded video 😆
As for level 14,358 I just reached it in my game this evening, but I can't be bothered to test it out as it's a boring one. Here the screenshot. You really do need to include screenshots in this thread, or else it's just pointless.
Anyway, nobody cares any more if levels are impossible. Level 90 was impossible last time I tried it as a newbie. So I paid 10 gold to get past it. Who wouldn't? That's the way we are meant to play Candy Crush in 2026. No level is impossible if you have 10 gold bars in the account. This game is about managing your gold and booster resources adequately. Get that right and you'll be able to reach the rainbow at the end (hopefully).
Thank you for the challenge @Johan_DelaCena
I can now declare level 14,150 possible.
It's such a wonderful level as well, full of interesting features. I love candy cake. We still have a whopping 9 elements here: sugar coats, dragons, rainbow twist, candy cake, wrap and stripe boxes (sorry I forgot the name again), order locks, cages, licorice curls and those embedded coconut wheels.
OMG! This is one from the old days!
So to pass this in 16 moves you need a lucky start, some luck in the middle, and a lucky finish. Well that's what it takes to pass any legendary level. So to start with you need the chance to create a wrap or stripe on your first move. The above board does not provide that, so this ain't your lucky moment. But the one just below gives us a wrap.
Hit it and see if you get some cascades. You could also create a stripe here. I often did get lucky in my first few moves, but then luck dried up. If the game starts dropping crap (on this level around the 9 moves left mark) you'll fail. There are a lot of colours on this board, so to spot a lucky board you can also check if you get a lot of the same colour. That is a sign of luck. If it keeps giving you chances to create special candies then you might pass. I used up all my 25 lives for the day, decided to pay for indefinite lives and played without boosters.
I passed on attempt no. 27 or 28. It took me a bit by surprise, but these are the screenshots I made. I started off with a match four and for my second move the chance to either create another wrap or a stripe with those green candies near the bottom:
So that second wrap set off the first which set off a cascade that cleared a lot of the board as it set off the coconut wheel flying. Nice! But now my luck seemed to have dried up. No more good moves.
On this board below I matched the three yellows as this would create a mini cascade to remove the rainbow twist at the bottom and get rid of the unwanted colour.
So this leaves me with a chance to make the red stripe.
I have the chance to hit the bottom left candy cake both with the red stripe and the stripe box all in one move here by matching the three reds.
Again my luck dries up but I have ten moves left. So that should have given me a hint that I was in for some more luck. Unfortunately it didn't and I failed to take many more screenshots. Here is the last one, but it turns out it was the key moment that caused me to win:
Normally on old human written boards I concentrate on striped and wrapped combos, but I did get one move/lollipop short with a very fishy board on an earlier attempt which made me think that there might be some luck from fish here. So at this point I change strategy: I am wondering if the app has sent me this jelly fish combo for a reason. I matched four here to create another jelly fish while setting off the first, in hope it would go for the last piece of cake. It did not, it went for the cake at the top, which is why I took no more screenshots. I thought I was going to fail again. But somehow and I cannot tell you how because, as I said, it took me by surprise, I did pass:
And like so often when the jelly fish do the job for us, I had moves to spare!
@Johan_DelaCena you may note that in this level we do not need to remove all the rainbow twist, nor all the licorice curls. It's not about the number of moves, it's about luck: For legendary levels you need a lucky start, middle and end. Those are three separate parts of each board algorithm I find.
There is a potential of powerful cascades in this level, and we can all see this when we do play the level to the finish: On most of my failed attempts the last move (move 0) would create long cascades clearing enough of the board to tempt us into spending gold bars to finish. The game can create such cascades at any time, so it's not about the number of moves here.
Now that was a fun way to pass an hour on a Bank Holiday Monday morning.