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Upcoming changes in Candy Crush Saga: Sugar Track, Build-a-bot, and more

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Comments

  • Albert_Heinrich
    Albert_Heinrich Posts: 2,619

    If completing F5 is not tough enough, we can also be short changed. This I discovered recently. Starting with 0, I completed 15 levels and should have received 375 + 100 as a bare minimum, instead my total points amounted to 345. I used ingame boostets, collected sugar stars, and some golden crowns, finished hard and nightmarishly hard levels. I completed the episode with silver crown. When I complained, all they added was the 100 points for completing the level.

    No response to my mail either. As a minimum I should have received just under 1000.

    Hope this get the attention of a CM

  • Ditte
    Ditte Posts: 464

    I've had the same problem for a few weeks. Most of my points don't register. I only get 200-350 points a week for loggin in every day and playing 45 levels using boosters.

  • nickhankes
    nickhankes Posts: 21

    Level 3

    I agree with you all. I had a good F5 team then the dirty rats changed it and now it sucks. I don’t play this stupidity of a game as often. Whoopi dingy with the few free boosters you can earn. There are more and more Giant Owls gathering to the North ti swoop down on the Rats emperors palace. They are really hungry!

  • Divaz
    Divaz Posts: 45

    Level 3

    ndy Crush is a Shakedown

    There is no way to get around it: Candy Crush is a shakedown. It sucks you in with its cute appearance, soothing soundtrack, and addictive gameplay, before grabbing you by your ankles, flipping you upside down, and shaking the lunch money out of your pockets. And the farther you progress in the game, the more they want to take.

    I'm tempted to compare the game to a crack dealer, because both Candy Crush and crack dealers get you started for free, and only start charging once you're hooked. But ultimately, I realized that the comparison is unfair to crack dealers. Crack dealers don't continue to bump up the prices as you get more addicted. That would be bad for business. But Candy Crush doesn't care. As I played the game, I was constantly reminded of the famous line from Goodfellas: 'F*** you. Pay me.' That seems to be the attitude that the developers took here. I imagine that it's written all over the walls at King.com headquarters.

    The worst part is, when you first fire up the game, you won't notice that you're walking into a shakedown. Not right away. You'll breeze through the first dozen levels, getting the first taste, and having a good time. The gameplay is nice. The colors are stimulating. The soundtrack is so damn cute it's sickening. But at some point, you will hit a wall. You will fail. And when you run out of lives, the first shakedown happens. If you want to continue playing, you have three options: wait awhile for the lives to regenerate, pay real money for more lives (umm...no), or ask your Facebook friends to gift them to you.

    This brings me to...

    Bullshit Social Integration

    I don't have anything against social integration in general. If a game has a meaningful social component (like Words with Friends does), bring it on. But in too many mobile games, the 'social' element is pointless to the gamer, and benefits only the developer. I imagine a boardroom of people who want to 'go viral' and 'get positive ROI from the social channel.' Yes, it works. But as a consumer, I hate feeling like the product. Prompt me to share if you want, but don't force my hand.

    This is a single player game with a social mechanic that effectively equates to panhandling on a street corner. I have nothing against panhandling (just don't knock on my car window man, it's awkward), but don't make me grovel with my real world friends for in-game handouts. It's aggressive, and makes me feel uncomfortable.

    The only reason that this 'gameplay' element exists is so the company can use you to market their game to your friends. It's a bullshit 'feature' that you will have to suffer through, and just one of many ways that this game (and many other mobile games) puts itself before the player.

    But that's not all. It gets worse.

    Bullshit power-ups you have to pay to use

    This seems to be the big trend in mobile gaming these days. Congratulations, you unlocked an upgrade! Now pay us a shit ton of real money to use it. In what world does this make sense? Why make me unlock it in the first place if unlocking it doesn't unlock it? The whole experience is horrible, and as it proliferates, it's ruining mobile gaming for me. I don't mind DLC. I don't mind paying for games. But this pay to use the power-up nonsense is getting out of hand.

    To be clear, I'm not talking about 99 cent power-ups here. The power-ups in Candy Crush are $16.99, $24.99 and $39.99. That's right. To get the most out of this game, will need to drop at least $82.On a simple single player game that you play on your phone. 

    And even then, you need to...

    Pay to unlock more levels

    The 'free' version of Candy Crush only comes with 35 levels. They don't tell you this up front, of course -- and you will have no idea until you complete level 35. You will be asked to pony up 99 cents to move on. How many levels do you get for 99 cents? They don't tell you. Maybe 50, maybe 10. It's a crap shoot. But for a game where the levels are so simple to design, you must get a ton of them for a dollar, right?

    NOPE! You get a couple dozen. And once you finish those, you'll have to pay for more.

    I'm tired of this crap

    I've installed a lot of games that are designed to take players' money. But none of them have asked for so much so often. Candy Crush represents everything that is wrong with mobile gaming. If things keep moving in this direction, I'm not sure that this is a platform that I'll be interested in playing on anymore. 

    Just let me buy the damn game and leave me alone.

    Our Rating

         1     

    Candy Crush is designed for one thing and one thing only: separating you from your money.

  • Divaz
    Divaz Posts: 45

    Level 3

    ndy Crush is a Shakedown

    There is no way to get around it: Candy Crush is a shakedown. It sucks you in with its cute appearance, soothing soundtrack, and addictive gameplay, before grabbing you by your ankles, flipping you upside down, and shaking the lunch money out of your pockets. And the farther you progress in the game, the more they want to take.

    I'm tempted to compare the game to a crack dealer, because both Candy Crush and crack dealers get you started for free, and only start charging once you're hooked. But ultimately, I realized that the comparison is unfair to crack dealers. Crack dealers don't continue to bump up the prices as you get more addicted. That would be bad for business. But Candy Crush doesn't care. As I played the game, I was constantly reminded of the famous line from Goodfellas: 'F*** you. Pay me.' That seems to be the attitude that the developers took here. I imagine that it's written all over the walls at King.com headquarters.

    The worst part is, when you first fire up the game, you won't notice that you're walking into a shakedown. Not right away. You'll breeze through the first dozen levels, getting the first taste, and having a good time. The gameplay is nice. The colors are stimulating. The soundtrack is so damn cute it's sickening. But at some point, you will hit a wall. You will fail. And when you run out of lives, the first shakedown happens. If you want to continue playing, you have three options: wait awhile for the lives to regenerate, pay real money for more lives (umm...no), or ask your Facebook friends to gift them to you.

    This brings me to...

    Bullshit Social Integration

    I don't have anything against social integration in general. If a game has a meaningful social component (like Words with Friends does), bring it on. But in too many mobile games, the 'social' element is pointless to the gamer, and benefits only the developer. I imagine a boardroom of people who want to 'go viral' and 'get positive ROI from the social channel.' Yes, it works. But as a consumer, I hate feeling like the product. Prompt me to share if you want, but don't force my hand.

    This is a single player game with a social mechanic that effectively equates to panhandling on a street corner. I have nothing against panhandling (just don't knock on my car window man, it's awkward), but don't make me grovel with my real world friends for in-game handouts. It's aggressive, and makes me feel uncomfortable.

    The only reason that this 'gameplay' element exists is so the company can use you to market their game to your friends. It's a bullshit 'feature' that you will have to suffer through, and just one of many ways that this game (and many other mobile games) puts itself before the player.

    But that's not all. It gets worse.

    Bullshit power-ups you have to pay to use

    This seems to be the big trend in mobile gaming these days. Congratulations, you unlocked an upgrade! Now pay us a shit ton of real money to use it. In what world does this make sense? Why make me unlock it in the first place if unlocking it doesn't unlock it? The whole experience is horrible, and as it proliferates, it's ruining mobile gaming for me. I don't mind DLC. I don't mind paying for games. But this pay to use the power-up nonsense is getting out of hand.

    To be clear, I'm not talking about 99 cent power-ups here. The power-ups in Candy Crush are $16.99, $24.99 and $39.99. That's right. To get the most out of this game, will need to drop at least $82.On a simple single player game that you play on your phone. 

    And even then, you need to...

    Pay to unlock more levels

    The 'free' version of Candy Crush only comes with 35 levels. They don't tell you this up front, of course -- and you will have no idea until you complete level 35. You will be asked to pony up 99 cents to move on. How many levels do you get for 99 cents? They don't tell you. Maybe 50, maybe 10. It's a crap shoot. But for a game where the levels are so simple to design, you must get a ton of them for a dollar, right?

    NOPE! You get a couple dozen. And once you finish those, you'll have to pay for more.

    I'm tired of this crap

    I've installed a lot of games that are designed to take players' money. But none of them have asked for so much so often. Candy Crush represents everything that is wrong with mobile gaming. If things keep moving in this direction, I'm not sure that this is a platform that I'll be interested in playing on anymore. 

    Just let me buy the damn game and leave me alone.

    Our Rating

         1     

    Candy Crush is designed for one thing and one thing only: separating you from your money.

  • The_Wacha_kid
    The_Wacha_kid Posts: 95

    Level 3

    I agree in the last part, that it is designed to get our money, the serious thing is when it is impossible to play.

  • pinlock
    pinlock Posts: 64

    Level 3

    It is impossible to play..I’d like to hear if anyone has passed 7196 without using a Ton of boosters or spending g a lot of money...this level could be the one level where I finally give up playing as it’s just an absolute joke

  • Gary_Turner
    Gary_Turner Posts: 281

    The whole game is a joke. I’ve done 3 levels in 2 days. Where’s the fun in that. Levels play nothing like the videos. What they do is they offer 5 extra moves for 10 gold bars if you fail the level. After you’ve failed so many times they offer you an extra move each time. I’ve managed to reach an extra 15 moves on top of my 5 to pass the level. The CON is you have to BUY gold bars to get the extra moves. I’ve also noticed this happens on levels which don’t even have a skull. Supposed to be the easiest levels but you still have to pay. EVERY level now requires a stack of boosters to play.

    KING have now made this game PAY as you PLAY

  • FluffBall
    FluffBall Posts: 203

    I couldn't even pass level 3746 until my fantastic five team won and I got the prizes, I may have helped them a tiny bit with my points for logging on, but I am being a let down to a good team. I have another account where I have just passed level 947 I checked out some of the help videos and that level used to have 20 moves and now it has 16. I think the whole game is being made more difficult.

Hey! Would you like to give us your opinion?