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1 Move for *3 Gold Bars
Comments
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@Nix66 is agree, they are similar and not the same ideas. But I also thought more about the implementation by the studio. Maybe you could hit "2 flies with a clapper".
So if it could be implemented, it would be great for players to decide how many moves they want at what price.Β
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As always ty for the tag @Nix66
Hello @ElenaVorona
I upvoted this idea and totally support it
Another idea for those with not a lot of funds could be paying it forward where someone with a better situation helps a lesser player out with the option of that player returning the favor to another player lower on the experience ladder in the future. Ty
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@shafer223
Only I wanted to relax and turn off my brain, but you pulled me out of "nirvana"))))))).
You have a very interesting idea. Although I have not fully understood it yet.
I would like to understand more precisely what is the benefit to the one who "donates". And the main question: how to start this mechanism? Because the higher the level of the player, the less motivation.
This idea deserves a separate discussion. And I really like this idea.
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Hi @jojobean67 @ElenaVorona @Yosca @Nix66,
Ok, I'll answer your proposal, along with a suggestion on this *1 Move Idea.
*Economy of Buying Moves & *Move Efficiency, are what we are going after here. To understand this, need to understand that buying *5 Moves at *10 Gold Bars, is not just about winning the level, with needed moves, but also keeping your *5 Rainbow Bottle Streak going!
The *Rainbow Bottle Streak, can be in various amounts, from *3 to *5 Bottles. I will go on the assumption that most players are on the *5 Bottles at this time. They have *Pre-Boosters in Bottles that are dumped on your board, when you start play. If you lose on the level, takes *5 Level wins to get it back.
So here is my suggestion, keep *5 Moves at *10 Gold Bars, whatever you don't use on these *5 Moves, put them into a *Reserve or Backup, so player can use them on future levels.
Solves all the problems at once.
Doesn't drive costs up at *1 Move for *3 Gold Bars, because if you are a *Newbie or you evaluated the level incorrectly, thinking you needed *1 Move for the win, but needed more. Not faced with buying extra moves, over & over. Which is higher, at this price, because *5 Moves x *3 Gold Bars = *15 Gold Bars!
You get *Full Value of your purchase, at *5 Moves for *10 Gold Bars, by keeping, what you don't use in *Reserve or Backup for other levels.
Trust this helps.
Cyas Group - Origins7 Dale, π
7/19/2021
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I won't sleep tonight again.)))
Now, seriously.
@Origins7_Dale
You voiced an idea that, if I had expressed it, then hardly anyone would have heard it:
"So here is my suggestion, keep *5 Moves at *10 Gold Bars, whatever you don't use on these *5 Moves, put them into a *Reserve or Backup, so player can use them on future levels.
Solves all the problems at once. "
This is your proposal. Hope the Studio hears it.
But I think that your idea is even less likely to be realized than the idea that is condemned here.
Because your idea will bring even more losses to the Studio than @jojobean67's idea.
But I would like the Studio to hear your idea and implement it.
I have no hope or optimism about this, but I wish you the best of luck.