@Xarly said: As it stands, the team prefers people to have fun and come often, rather than playing for too long and potentially feeling frustrated and even burning out. That's why the mechanics now aim for a better mechanic and a more fun and engaging experience.
Hi @candysodacrusher!I don't have an answer to everything, it's a big game and a big team after all, taking lots of different design decisions all the time. The different rewards are considered more or less powerful(I don't know in what order) so they can be handed out with some sense of balance. Whatever we do needs to be with the game balance in mind, it would be less fun if the game is too easy all with having powerful boosters all the time. Or too hard of course. It's all very dynamic, and it affects level designs too. A booster inflation could cause a need to redesign 3000+ levels in the end.I know this is not exactly answering your questions, but it's all I have for now..
Hi everyone,We would love to know your thoughts on Rainbow Streak's new look.How easy is it to understand the new Rainbow Streak?What do you like about the new look and why?Any other thoughts?Last but not least, don't forget to vote in the poll below 😉
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