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If I must say: We can keep these tasks but we have to NERF some of them. Take some example:
150 stars: This is as bad as "only tasks from passed levels count" and those daily blocker quests. Nerfing to 50 stars shall be reasonable.
Combinations involving color bomb: Although one of them may be slightly easier with Sweet Streak, it is not guaranteed because it happens before starting boosters and may be ruined. Scaling with other combination tasks, we shall have them nerfed to 10-14 times for each type. This shall go much lower for a twin color bomb task, that 7 is the most.
New classic levels: Actually this one counts hard and super hard levels, but if more team members are stuck at end of road, this task becomes harder to deal with. We can nerf it to 12-15.
Many thanks to all the guys from the Studio who participated in changing the tasks for the Delivery.
The game has become much more interesting. Gone are these endless tasks for the passage of levels. Stupid, monotonous tasks.
Previously, the team completed half of the tasks (of various topics) very quickly (sometimes in 2-3 hours). And then my guys did nothing but complete tasks on the topic "pass a level, pass a level, pass a level ..."
It's not boring now.
Are you tired of collecting striped candy? No problem. Collect chocolate bombs.
Are you tired of collecting stars? Switch to another task for a while. Collect fish or gain moves. Then you will return to the stars again, and then again to the fish.
A change in the type of activity of an individual always has a good effect on the mood and strength with which a person works or "works")))
You guys did a great job. Thanks.