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@Freddy_Falkner I can understand where your coming from. I personally like the freedom to switch between tasks when I want to. I very rarely stay on one task till it is complete. I will switch between tasks depending on the level I am playing. I did vote although I can no longer play Dach's Deliveries because it still kicks me out when I try to join. I do miss playing this.
@Miss_Dani thanks for the tag
I find that I use different the following three strategies for the different tasks in Dachs Delivery Service:
Dachs Delivery Strategy A: Play to WIN the New Level:
Team Tasks where you must SUCCESSFULLY COMPLETE the new level for it to count:
To help your team the most, you should prioritize completing the ‘harder’ tasks (#3, #4, or #5) over the ‘easier’ team tasks (#1 and #2).
Dachs Delivery Strategy B: Play to MAKE THINGS or EVENTS on the New Level:
Team Tasks where you only need to ATTEMPT the new level for the things or events you make to count for the Team Task (even if you FAIL that new level).
To help your team the most, you should prioritize completing the hardest tasks (#10 and #11) over the medium-difficulty tasks (#3,4,5,6,7,8,9) and over the easiest tasks (#1 and #2). Your goal is to maximize the number of things/events you make regardless of whether you succeed or fail the level.
Dachs Delivery Strategy C: Play to COMPLETE DAILY QUESTS:
The 6 Team Tasks for a Dachs Delivery will always include:
Are other players also adapting different strategies for these kinds of Team Tasks?
@Freddy_ I totally agree that some or even most of the players on my team for Dachs Delivery Service do not know how to change their active Team Task. Do you have any good ways of explaining that to a team member? Do you have any idea how we could distribute that information to each of our team members? As the team leader of Uncle Bob’s DDS team, I am frustrated by this, because if all 20 members would effectively use each new level they are solving to also maximally benefit the team, I think all 20 members would get a LOT more rewards. So if you have any instructional ideas, I would really like to see them!