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Hey everyone - let me start by saying that this is a fun event, the rewards are good and it makes the game more enjoyable.
However, like in the daily quests, there should be an option to switch one of the tasks. My team is currently on our 4th delivery and 3 out of 4 had the "collect 150 new stars" task. It is by far the most difficult one, it takes forever to complete (especially since some of us only get 20 levels per week), and it takes the fun out of the game. If we can't switch, there should at least be a better rotation of the tasks.
Anyone else having the same issues? We also repeatedly got the "3 super hard levels" task in addition to the 150 stars. Feels like a bit much...
@ellectra I agree with your basic point. But @Grumpy_Old_Man is correct that the relative difficulty of each task varies on the level that each player is playing at. I wish we could communicate with other team members because we could then discuss who can do which Team Task the best. Grumpy can do stars very efficiently, and that helps our team as we have also had the “150 Stars” task twice.
For those of us near Level 4500, however, you are certainly correct that completing each new level is quite difficult. I analyzed task difficulty for the pattern of the levels above 3000 for which I have records and indexed “difficulty” of each Team Task by how many new levels would you have to complete to satisfy that task:
My data confirms that at the 3000+ CCFS levels, that “150 Stars” task is indeed the most difficult as @, followed closely by the “8 Hard Levels” and “3 Super Hard Levels” Team Tasks.
The problem "150 new stars" is also in my team.
This quest is repeated more often than the other quests. This is sad.
Although I have no opportunity to communicate with team members, even without chat I "see" how the team's motivation decreases. Players are not interested. They miss. They have no desire to play. The team's efficiency drops instantly.
It all looks especially awful when, along with "150 new stars", tasks are located next to them, for example, such as "go through 20 new levels" and the like.
It's unbearably boring.
Why did the studio choose 150 new stars? I think that 50 or 70 stars would already be enough for such a task.
And I also want to say about one thing.
The problem with "Delivery" is the imbalance of tasks. I see that the Studio divided the tasks into groups (tasks with friends, combinations of candies, passing specific levels), but they did not take care of balancing Deliveries in terms of difficulty and time to complete Deliveries.
And I sympathize with any team that opens a new Delivery and sees the following tasks at the same time:
- collect 150 stars
- complete 20 new standard levels
- complete 3 new super difficult levels.
This is real hell for the team. And no pleasure from the game.
I wish everyone patience and desire not to quit the game, but to continue. Although I understand that it is difficult for many players. I do not blame anyone for the fact that they reduce the activity in the game, because I myself relate to the situation in the same way.
Hello there! @ElenaVorona 👋
It's not news, contests and exciting threads. I will tagging @gr33n3y3z and @DieOmimi checking this question first before I tag them. 😉
Thanks @Diamond Lim,
Hello @ellectra, @Grumpy_Old_Man, @DGenevieve, @Uncle_Bob, @ElenaVorona I think it's basically a good idea to be able to swap tasks. This also works very well for individual tasks.
However, Dach's delivery service is a team game.
Maybe you should stick to the topic of Ellectra and discuss whether it can be put to the vote as an idea.
In your discussion, please consider what the system behavior should be if an individual team member wants to change the task, but others work diligently on the specific task. Should everything be lost?
How could a team member feel if he has just made the last super difficult level and another team member has deselected the task in time. My motivation would certainly not increase as a result.
Another way to implement it would be that at least two-thirds of the team members would have to vote out a task in order for it to be effective for everyone.
For example, I have had the experience that collecting 150 stars was an easy task.
The last task in my team was basically: complete 10 quests.
As mentioned, I think the discussion is great. However, please stick to the topic "Deselect / exchange task" and discuss what you as a player want from the system behavior. Also consider how you would feel if a task was "taken away/voted out" by another member that you might enjoy.
A thought-giving could also be to look at members from different time zones - so while some are sleeping, others may be doing tasks that are not so comfortable for you.
By the way, I have a great team, we have completed 31 deliveries. Due to the different time zones, the last delivery could unfortunately not be picked up by all members.
You said a lot of the right things.
I will only mention two points.
1. I think @ellectra's wish will never be realized. Therefore, I see no reason to open an idea.
And obviously this discussion will die too.
2. What do I want from the system.
Look.
The maximum number of tasks for passing specific levels in Delivery is 3.
For example:
- 20 standard levels
- 6 hard levels
- 6 levels with cookies.
Total: the team must complete 32 levels.
The quest "150 stars" requires passing at least 50 levels with three stars.
But we know this is ideal. In reality, we go through many levels with only one or two stars.
Therefore, in reality, to complete "150 stars" you need to go through 70-80 levels (the average number of levels).
And now I will repeat what I want from the system.
I want one of two options:
- the number of stars should be reduced to 50-70 stars
- or the task "150 stars" should be in delivery only one of the group "pass levels". Those. Delivery should not additionally contain any of the similar levels that I have listed above. Only "150 stars".
I want the tasks in Deliveries to be balanced in difficulty and time to complete. I believe that it will be much more interesting and fairer than what is happening now.
@DieOmimi
All teams are different. You have the longest performing "10 tasks." @Uncle_Bob said somewhere that it takes a long time for them to complete tasks of combining sweets.
There are no such problems in my team.
I have a 150-star problem. And I'm talking about it.
I realized that in this topic it is necessary to discuss only the specific thought of the topicstarter. Therefore, I probably should not take part in the discussion further.
But I wanted you to understand me. What do I want.
Thank you for your attention (and for your patience).
@DieOmimi Well, you raise some valid problems with the implementation of@ellectra ’s idea of a “task-switch” option for DDS. I thought of having the system check whether any DDS team member was currently listed as working on a Team Task prior to deleting it as that is a fairly simple check of the Team Task roster. But the problem with that type of safeguard is that some teams have relatively inactive team members, and having an inactive team member sitting on a Team Task could then prevent its deletion and frustrate the rest of the team. And your point about players in very different time zones is also certainly true for my team—we seem to have a “night shift” and a “day shift”—and that complicates any scheme to switch out a team task without being unfair to some of the team members.
But your team did extremely well! Is 31 deliveries for a DDS session the record or is the record even higher than that? . (“Jedenfalls, Ich fühle mich ‚So hoch, mit Hut!‘) May I ask how many thousand total levels your entire team progressed in order to successfully complete 31 deliveries? (I ask because my team progressed 1,205 levels to complete 10 deliveries and just get delivery #11 delivered, but on previous DDS sessions we have only completed 4-7 deliveries and the total team progressed only 350-600 levels.)