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In some episodes, the difficulty ramps up from 0 to 100 very quickly. Players could breeze through a level then get stumped by a short chain of arduous, not to mention tedious, levels.
My idea is for uniform consistency. If the episode has a lot of easy levels, there shouldn't be a hard one sticking out. This isn't applicable the other way, since sometimes players need a break from a long list of hard levels.
Could this work out?