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I still think that there should be a way for the TOP PLAYERS to monetize with the game
Quote @kaz1960 You make levels harder so that they are impossible to complete,
This is the issue for a lot of people from what I have read on this forum.
The 'designer's' of the levels seem to believe that removing moves from every level is the best/only way of increasing a players enjoyment of the game. This isn't designing from my point of view as a single solution can very rarely suit every situation.
The lack of moves when you play a level that then mysteriously increase when you fail the level and play it again only reinforces player's complaints of 'pay to win'. On the face of it the only reason that you would reduce the moves of a level so drastically that it almost guarantees a player will lose is to encourage players to buy items so that they don't lose their Win Streak.
Additionally things like the owl that inform you that the level ahead is so hard that 80% of players need to buy boosters to beat the level also increases the feeling that the buying of items is a necessity.
All that said I always feel that @Freddy_ has the right solution to your issue. It is a clique, but try to relax and remember that it is just a game. Try not to let it become a win at all costs situation in your head and just take each level a personal challenge to yourself and not a challenge to beat ever other person on your Leaderboard. I find that if you keep it personal the pressure to play quickly is reduced.
Having played for so long it would be a shame if you give up now.
All very true!
I admit. Once a week if able, I will buy one small package of boosters for these trickier levels, but that's because I want to and probably have no patience lol. Other times when I can't, I end up passing the level anyway. Just try to enjoy even when it's super frustrating
I also agree with this comment and I’m tired of the bs. Love the game but I’m not gonna be forced to pay for levels. Deleted the app and got hooked to another game …