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Players are able to purchase or win unlimited moves. 15 minutes, 30 minutes or 1 hr of unlimited moves. You can use it across levels as long as your time does not run out. Which means a level's standard amount of moves becomes unlimited for the period of time you purchased or won.
I am not entirely sure why @greddycandy, but any idea related to Moves is on the Master List as not to be submitted
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Please note that many ideas get duplicated several times, therefore, below please find a list of topics that need not be addressed since these topics have been archived (will not be implemented)
Please do not create new ideas on any of these listed above. Please feel free to check out Tiffi's Idea Library for additional archived ideas. Thank you.
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Hello @greddycandy - I hope you are enjoying the weekend. Thanks for the tag @Alienscar.
I agree that being able to have unlimited moves could be really helpful but it also defeats the purpose of the design of a level. The studio tries to design fun and interesting levels and part of that design is determining how many moves there should be. Sometimes if a new level appears to be too difficult and many of the players complain about it, then the studio may modify it.
However allowing you unlimited moves for 15 minutes or more would potentially affect the play on multiple levels.
Some games have allowed something like that (like Move rush in Soda) but for seconds not minutes.
the best you can hope for is unlimited lives so you can keep retrying the more difficult levels.
Thank you for submitting your idea but I am going to close it now.