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Feedback on levels 11 106 - 11 150!

Crazy Cat LadCrazy Cat Lad Posts: 13,551 Community Manager
edited January 26 in Discussions

We want your feedback on the levels 11 106 - 11 150!

New sweet levels are released every week in Candy Crush Saga and the Levels Designers want your feedback to make the game even sweeter.

On this thread you have the chance to give all your feedback on levels 11 106 - 11 150 directly to the people behind the levels!

We want to know how you feel about the following things!

1 Was there any level you would have made differently? Any level that you would tweak a bit to make it even sweeter?

2 What level was the hardest? Any extra sticky level in this release?

3 What was your absolute favorite level? Which level would you like to play one more time?

Comment all feedback to the Team about the new levels on this page!


Candy Royale

New event with the Jelly Queen. Complete five levels in a row and get the chance to win up to 100 Gold Bars to your game.

More info about the new event HERE.


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Comments

  • ScooterpieScooterpie Posts: 4,576 Level 5

    Let's Go Wednesday Group!

    ʕ •ᴥ•ʔ


  • Michael-6Michael-6 Posts: 864 Level 3

    Looks like the nicer releases of the last few weeks are about to become a distant memory if the first two levels are anything to go on.

    Both stupidly difficult.

  • AlienscarAlienscar Posts: 5,530 Level 5
    edited January 26

    @Michael-6 based on the Candy Royale target of completing five levels in a row on your first attempt I think it is quite plain that no one cares about the feedback provided in these threads.

    @Crazy Cat Lad Candy Royale: Complete five levels in a row and get the chance to win up to 100 Gold Bars top your game.


  • Michael-6Michael-6 Posts: 864 Level 3

    Won't be worrying about the candy Royale event... as it hasn't appeared in my game! It was there last week as a menu option, but nothing happen when i clicked on it. Now that the event is launched, it is nowhere to be found.

    Speaking of things that have vanished- the win streak and candy necklace. I see that is a common complaint from players at the minute.

    Good to see King continuing to improve the game by making everything worse. Remarkable effort!

  • AlienscarAlienscar Posts: 5,530 Level 5

    Yeah @Michael-6 I noticed the complaints about the disappearing Sam's Streak and Candy Necklace. My Sam's Streak has disappeared which is a real shame as I was in first position which I haven't been for weeks. My Candy Necklace is still okay, but it is very rare that I manage to get five consecutive wins, so it might as well disappear.

    Ah well I suppose if we all clear our caches everything will be fine.

  • ScooterpieScooterpie Posts: 4,576 Level 5

    Guys this week I have to wait to start. Not by choice, it be CCS verses Gunbroker again!

    Not my turn yet! Oh No!

  • Michael-6Michael-6 Posts: 864 Level 3

    Got as far as 11016 and am stuck. It's hard to rate the levels accurately as after the first two levels i got half an hour of free boosters from some yoga nonsense. After the first two levels, there are a couple of proper levels (i.e. a fair allocation of moves and interesting design), and a few stupidly easy levels too. Then it's into another slog of very hard ones. 11015 in particular has an infuriating sour skull design where you have to clear them very quickly to ensure you have enough time for the required ingredients to drop, but it is a complete lottery whether you can actually hit the sour skulls. The very worst of level design right here.

    My timed boosters have run out at 11016. There simply isn't enough moves available to clear the bottom row of toffees and double jellies.

  • Albert_HeinrichAlbert_Heinrich Posts: 2,601 Level 4

    First Episode completed.

    Level 11106 was really poor, with the next two marginally better. Levels 11109 - 11112 was much easier for me, with no boosters required.

    Levels 11113 - 11118 was a mixed bag and 11119, really poor. Level 11120 was relatively easy. This section was booster hungry. Quite a few LH's used, a PP and two UFO's.

    The overall assessment is moderate to poor. with only 5/15 levels that was easy to negotiate.

    @Michael-6, I am tempted to use the rating that has been absent for about three weeks now.

  • Michael-6Michael-6 Posts: 864 Level 3

    Do you have the candy necklace @Albert_Heinrich ? I haven't had it all through the first episode, which i found has made things very hard going.

    I got a miracle board on 11016 and still needed gold bars to pass (thank you royalty). 11018 and 11020 are complete lottery levels, but are actually reasonable fun. In 11018 you really need to get the jelly jars cleared as fast as possible on the left hand side and at the top of the right- they introduce tricky to reach jellies otherwise. 11020 needs lots of cascades but is entertaining. 11019 is a pile of smelly trash and needs removed from the game. Massive cascades needed to get past that one.

    Overall, a very poor opening episode. The designers really need to sort out how they rate levels- the current system isn't working, and it hasn't been working for a long time.

  • Michael-6Michael-6 Posts: 864 Level 3

    The first level in the second episode is atrocious too. Definitely looking like more and more likely it's a poor set of episodes this week.

    @Scooterpie the cat has the right idea

  • Albert_HeinrichAlbert_Heinrich Posts: 2,601 Level 4

    Second episode completed.

    If you have the Candy necklace and full Fantastic 5, then it is a breeze, I was fortunate to have it. 70% of the levels I was gifted with CB Combo's and in two of the other levels I used a LH to create Combo's at startup.

    @Michael-6, yes as you can gather, I have the necklace. My comments thus is not a true reflection of the levels.

    Having said that, some of them are pretty decent and I am sure those that enjoy a challenge will like this episode. Unfortunately I cannot switch my IGB's off. Mmmmmm, not that I want to, I think I earned it. I feel sorry for those that lost it. I suppose my turn will come.

    Another thing I have is the Power Pop, which I use from time to time. I have around 95 plus of the Purple Surprise and when it reaches 100, it stops adding, so I am compelled to use it. Similarly with the Double Colour Bomb, I have about 40 plus and it maxes at 50. They are really cool though, especially the DCB. Even better when you match it with a special candy.

    @Scooterpie, you will enjoy level 11122, trust me, I know. Make sure you catch them keys at the right time for your double surprise. Make sure you record it, it might not happen again soon, then at least you can watch it whenever you feel down because the Candy Gods made you mad.

    Of the lot 11127 and 11132 can be a bit tricky, even with all the IGB's.

    @Peter_Tornaros, your boring RR's makes 2 appearances. You may actually enjoy them 😉😎,

    Bottom line, ignore my comments and wait for someone that has minimal boosters to their disposal. I am hinting at @Michael-6. Please do not tell him that I was the one hinting.

    May leave the last episode for tomorrow.

    GOOD LUCK

  • Michael-6Michael-6 Posts: 864 Level 3

    At least the win streak isn't being removed from everybody's games... for now anyway!

    @Crazy Cat Lad , i know it is hoping against hope that we might get some feedback in the feedback thread, but would you be able to explain/find out why King are further discriminating against players by removing- given how hard the levels are these days- an essential function in being able to attempt the levels?. And only from some players? Have these players done something wrong?

    Also, why do some players get provided with the chocolate box, the episode race and the win streak, some players get combinations of those, and some get none at all? Aren't we all meant to be playing the same game? The way King are running this game would be like Formula One providing some cars with steering wheels, some with engines and some without either.

    It's completely unfair.

  • Peter_TornarosPeter_Tornaros Posts: 1,245 Level 4

    I agree the 2 RR levels in the first episode were ok, but it was downhill from there. In fact 11138 is a combination of RRs and Sour Skulls. A terrible level. 11134, a Sour Skulls level is a perfect example of flawed design skills.

    I got my Candy Necklace back after playing 1 level ?? However no Episode Race !!!

    @Michael-6 Good luck with getting any feedback. @LindQ seems to have disappeared altogether ???

    I have had my F5 timed boosters + timed boosters from a yoga thing and some other prize. These + the Candy Necklace got me through the first 39 levels. I have six levels to go.

  • Albert_HeinrichAlbert_Heinrich Posts: 2,601 Level 4

    All three episodes completed. The worst for me was the first one. Lots of CB Combo's in all of them, making it much easier.

    This episode played quite well for me, right up until level 11148. There were only 2 poor levels up until then.

    @Peter_Tornaros, you are right about level 11138, it was terrible. The other one was 11146, a RR level. Getting to collect the orders was tedious at best, and with 10 moves left, there were too many Jellies required

    A stupid mistake with level 11144, cost me 10 GB's. Levels 11149 and 11150 was terrible, with the board not playing along at all. Wasted quite a few Boosters on them.

    On the bright side, the Mindful Collection now requires only 45 moves and the Booty is not bad at all.


  • Peter_TornarosPeter_Tornaros Posts: 1,245 Level 4

    Finished. A mixture of the good, the bad and the ugly. By the quality of the levels, it seems the Design Studio has 3 levels of Designers - talented, mediocre and plodders. The mediocre and plodders far outnumber the talented.

    I am not sure if I am wasting my time doing this, but @Crazy Cat Lad below is the answers to your questions:

    We want to know how you feel about the following things!

    1 Was there any level you would have made differently? Any level that you would tweak a bit to make it even sweeter?

    Level 11134 is pathetic in all aspects. It needs a complete overhaul. To stay the way it is, is an embarrassment to the Designer.

    2 What level was the hardest? Any extra sticky level in this release?

    I found 11118 very difficult. I needed extra moves + boosters to complete

    3 What was your absolute favorite level? Which level would you like to play one more time?

    I enjoyed 11139 with red candies as one of the orders.

    @Scooterpie I agree with @Albert_Heinrich Level 11122 is Coconut Wheel heaven. You will love it.

    The Mindful Collection was a nice little pick up at the end. Just your cup of tea @Boybinary


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