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This may be a radical idea, but how about actually labeling the levels accurately? If a level is Nightmarishly Hard, then label it as such rather than making the player believe it is of "Normal" difficuly.
There is no reason a level of "Normal" difficulty that gives 20 moves to start should be offering 100+ moves for gold bars.
Would accurately labeling levels be such a bad concept? If so, why?
Hello @7om the levels already get updated to accurately display their difficulty but unfortunately it doesn't get completed at the same time as the levels are released.
Also as you have previously submitted this idea before this idea is a duplicate and duplicate ideas aren't allowed.