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Pyrolight and the Kingdom of the Candy Skull

SneakyForumPyroDuck
SneakyForumPyroDuck Posts: 3

Level 1

edited 6:35AM in Discussions

Real title was Pyrolight and the Kingdom of the Candy coated Human Skulls, but I suspected I would run afoul of the mods haha.

Figured since this is the first event of the new year I would give er another go. Hopefully avoid Alien invasion this time and see some of the new stuff.

Rules are slightly different:

  1. Extra turns allowed (between mechanics changes and price changes using hammers might no longer be viable. Have to see how much I am spending on hammers)
  2. No buying gold
  3. No Hints
  4. Must get to 66 with no lost lives
  5. 6 hour sessions, min 1 a day when possible (Try, but not required).

Things of notes so far:

  1. Level 106 for my first miss (failed level). Losing here is not a shock as it is pretty much the first level where it is 100% up to the game to allow you to win or not.
  2. New frosting
  3. New starting levels, also noticed this, neat but not super sure a good use of resources
  4. Got event at 11, normal colors. It will be hard…
    It did fill up
  5. Besides getting to over 100 without losing a level I wonder if the game is trying to tell me something?
    Yup very first spin haha
  6. Got this "event", meh a few free boosters
  7. If this game works out I will be recording some of the shenanigans the game does. I am talking to you candies that explode for no reason.
  8. Lets see what level I end up with after 6 hours from level 66

@QueenB See below. This is a clear bug that both affects game play in a negative and positive way.

So interesting note, I actually had a level that started to drop the wrong candies on a "loss", multiple jelly and frosting left (197) but there were still fish flying and the cascade happening.

So I think what happens is the game checks that there is no moves that could "win" and starts a "cascade". Now something else is checking to see what kind of cascade to do.

Since the game is not actually lost yet as the fish have not landed, candies moved to their final positions the game likely does not know what cascade to do so it defaults to the win cascade thus the incorrect candies.

Thus some yellow candies fell but stopped once the fish hit as they triggered another fish that had been generated via the cascade. So the game clearly does more than one check.

What was especially hilarious was that they win cascade generates fish and every time you activate a fish another is immediately generated. Normally when the level is being played only so many fish can exist. Since it is a cascade that rule is tossed.

In the end more and more fish kept spawning and since there was so many they key being hit clearing out multiple layers of frosting and Jelly. It was kinda cool to watch.

I suspect you could use 197 to replicate the bug since there are so many fish but I have no interest in finding out haha.

Hey! Would you like to give us your opinion?