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This is a good example of a level that can be ruined by fish breaking the intended level mechanic. There are currently a few levels like this in the game, but at least for now we have the option to not use the fish booster on these levels. This particular level will become more difficult with the introduction of the new 'smart' fish. With the new fish mechanic, it's hard to prevent fish from appearing on the board, and you'll have to be careful not to activate a fish until all the toffees have been cleared. It also serves to confirm my suspicion that new fish mechanic may have more unintended consequences on higher levels than on lower ones, which are mostly workable.
By the way, I also have a go-to level that I use to collect wraps, and usually it's not difficult if you know how to play it. But at times that level becomes troublesome, and then it certainly feels like they've blocked me from replaying it for the Chocolate Box. It doesn't have fish, and it's likely a general algorithm difficulty change.
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You must have a different go-to level for wraps than mine. Mine never gives me trouble and I pass it in just one move if I have timed colour bombs going, so it will fill the chocolate box very quickly. I wish we could exchange go-to levels here but it's never safe I guess.
I'm SO glad I found this thread, I thought I was just imagining that the fish aren't working like they used to. Glad to confirm. Now I don't bother matching them or using them unless I have nothing but jelly that needs clearing, because they are close to useless now. They just go hit some random candy half the time.