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Hi @Peter_Tornaros @Albert_Heinrich,
Well, might have happened after you got by it. Think we both use "Win 10", so could be bad timing on my part. As far as the previous levels go, was doing fine, hitting "Sugar Stars" a lot.
I am going to try again, but everytime I replay, that Loop shows up, either on the left or right, below the "Fish Icon".
Take Care - Origins7 Dale, 😀
9/16/2020
@Peter_Tornaros, I eventually completed the level. My board did not want to reset with no possible moves, instead it suggested I match a wafer blocker with two purple candies. Went through 7821 without any boosters and 8 moves to spare. Not sure whats going on with the levels, rather strange
@Pounawea I finished the new releases this morning. Firstly, apparently there were 3 levels with design faults/glitches. 7821 reported by @Albert_Heinrich , 7829 reported by me and 7831 reported by @Origins7_Dale . Later players didn't seem to have the problems we had. Either they were fixed or something strange was happening !!
The first 2 episodes, I found were very difficult. The last episode was the pick of them with some very interesting games.
It was great to have 4 games with Freddo the frog as a target. 7851 and 7859 being the pick of them. Both required tactics in moving Freddo while being overall very interesting levels. I also enjoyed 7824, 7827 and 7843. All these levels had a lot happening and maintained your interest throughout. 7841 was fun to play.
7832 and 7839 required some thought as to the tactics to be used, with 7832 being a very well designed level.
My only real criticism is 7821 was way too hard. It took me 4 attempts before I passed it and then only with 2 sets of extra moves and a heap of boosters !! 7829, the level I reported, was unfair if it wasn't a glitch that caused me to have to quit the level and lose my Build a Bot. I think Build a Bot needs to revert to the old way to prevent its loss through no fault of your own. At the moment it gives you the impression, traps and design faults are being deliberately set to eliminate Build a Bot ???
Overall, design faults/glitches aside, the 3 episodes were an excellent mixture of tactical levels, fun levels and difficult levels. I was even happy with the Rainbow Rapids levels 😁 The fish dispensers were great also 🐠🐟️
@Pounawea, This was a terrible episode. Booster hungry. Used a total of 32 boosters in all but 6 levels. To be fair, there were some easy levels too. The worst was 7821, where I used 14 boosters in 8 replays. In a few replays I did not use any boosters purely out of stubbornness. The poor start got progressively worse for me, maybe just my bad luck with boards. It was a good mix of levels though.
Episode 522 - Lollipop Meadow
Trophy Awarded: Gold Trophy
First time passes using level moves only: 14/15
Levels passed using extra moves: 0
Levels failed: 7821
Attempts at replay: 8
In Game boosters used: 32 (FS x 9, LH x 8, PS x 10, UFO x 5)
Pre Game Boosters used: 43 Excluding Bot
Most boosters used in one level: 14 (Level 7821)
Levels with no in-game boosters used: 6
Sugar Stars: 6
Difficult Levels: 7821, 7825, 7830, 7833, 7835
Tricky Levels: 7822, 7830, 7831, 7834
Best Levels: 7824, 7826, 7828
Five Star Levels: 6/15 (7824, 7826-7829, 7832)
Four Star Levels: 1/15 (7831)
Three Star Levels: 6/15 (7822, 7823, 7830, 7833 - 7835)
Two Star Levels: 1/15 (7825)
One Star Levels: 1/15 (7821)
Level 7821: Did not have a first time pass with this level, and it required 8 replays and multiple boosters (14). Looks like there was a glitch with this level. At one point the board did not want to reset and suggested a wafer and candy match. Used LH to smash WC , opening the board. CB not dropping to feed Freddo, nor able to make CB's.
Level 7825: Combination of special candies not dropping and poor board. Had to make my luck with 3 Boosters. Struggled to remove rainbow twirl. Passed level with 1 move left.
Level 7830: Bottom left and right jellies difficult to removed. Not able to use CB's productively because of spontaneous explosions. Completed with 1 move left.
Level 7833: With only a few moves left and plenty squares to clear, used 4 boosters to make my own luck, since not being able to match candies where requires
Level 7835: Sugar coated licorice proved tough to remove, 10 moves and 10 fruits to still drop. Paint Stripe used multiple times to remove Sugar Coat
@Pounawea, after the previous episode, this was a breeze compared to it. A decent mix of levels, with a few tricky ones, and a few very enjoyable levels. There were the usual difficult levels, requiring strategy, in using boosters, especially to create CB Combos. LH is still the most used booster for those tricky situations. Out of the 14 boosters used, 11 were LH's. RR continues to be my nemesis. Back on track with a Diamond Trophy.
Episode 522 - Lemonade Lake
Trophy Awarded: Diamond Trophy
First time passes using level moves only: 15/15 (Golden Crowns)
Levels passed using extra moves: 0
Levels failed: 0
Attempts at replay: 0
In Game boosters used: 14 (LH x 11, FS x 1, PS x 1, UFO x 1)
Pre Game Boosters used: 15
Most boosters used in one level: 3 (Level 7846, LH x 3)
Levels with no in-game boosters used: 9
Sugar Stars: 5
Difficult Levels: 3/15 (7839, 7846, 7850)
Tricky Levels: 2/15 (7840, 7849)
Best Levels: 7838, 7844, 7845, 7848
Five Star Levels: 8/15 (7836-7838, 7842-7845, 7848)
Four Star Levels: 4/15 (7839-7841, 7847)
Three Star Levels: 2/15 (7849, 7850)
Two Star Levels: 1/15 (7846)
One Star Levels: 0/15
Level 7839: Three obstacles in this level. Activating Freddo to remove the one remote jelly. Licorice fence with only one grid permeable for special candies to penetrate and remove rainbow curl in order to create CB Combo. The trick is to get special candies or Bubblegum to explode on the conveyor near the "Gate", but this was difficult. The other obstacle was the licorice locked Sugar coats. Feeding Feddo is an option but results in wasted moves. Used LH to remove the curl. A favourable board would have been very helpful.
Level 7846: Key drop problematic. Difficulty with removing jellies below key drop with only 2 jellies on the conveyor. Difficult to line up Striped Candies to destroy keys for Sugar chests to open. Activating candies in top left and bottom right corners supposed to assist with keys dropping, but almost impractical to activate without LH. CB drop infrequent, taking up to 5 moves for one to drop. Wasted moves to get the right combos. With 5 moves left and Freddo still under wraps in Sugar Chest, used LH to allow last key to drop and then to smash key. Freddo released, but had to use LH to get the right candy for CB to match with Freddo. Freddo released with last move.
Level 7850: Removing jellies for fruit to drop proved difficult. Resorted to LH with 2 moves left and 3 Jellies to destroy.
@Pounawea, completed the last episode, which was the best out of the three. Failed one level due to not paying attention to moves left. This episode I used only 9 in game boosters. There was a good mix of levels and I finished 9 levels with 10 or more moves left. Apart from the one poor board the rest was pretty decent. 6/9 in game boosters was used to create CB Combo's at the start of the levels. This is what made the levels easier to negotiate. Even after loosing Bot in the first level, I had fun. Enjoyed the first rainbow rapid in a while, level 7860.
Episode 523 - Bubblegum Hill
Trophy Awarded: Gold Trophy
First time passes using level moves only: 14/15 (Golden Crowns)
Levels passed using extra moves: 0
Levels failed: 1
Attempts at replay: 1
In Game boosters used: 9 in 8 levels (LH x 3, FS x 4, PS x 1, UFO x 2)
Boosters used to create CB Combo's: 6/15
Pre Game Boosters used: 39
Most boosters used in one level: 2 (Level 7857 - LH x 1, UFO x 1)
Levels with no in-game boosters used: 7
Sugar Stars: 7
Difficult Levels: 1/15 (7857)
Tricky Levels: 3/15 (7854, 7858, 7863)
Best Levels: 10/15 (7852, 7853, 7855, 7856, 7859-7862, 7864, 7865)
Five Star Levels: 12/15 (7851 - 7853, 7855, 7856, 7858-7862, 7864, 7865)
Four Star Levels: 2/15 (7854, 7863)
Three Star Levels: 1/15 (7857)
Two Star Levels: 0
One Star Levels: 0
Level 7857: Poor board. Used UFO after 8 moves with no matchings possible where it counted. No change in board after 14 moves. Possibility of fruit not dropping and going back on conveyor. Would have to few moves left for fruit to drop. Require 9 moves for fruit to drop off conveyor withy 7 candies below it. Used LH to smash Bgum. Board opened after that.
Hi @Albert_Heinrich ,
I've been informed that there are some on-going optimisations with this feature and that's why you are not receiving episode races for the last levels. 🙂
@Peter_Tornaros and Albert, once again thank you for sharing your feedback & episode ratings with us.
Amazing summaries and guides for all our community members.
Have a delicious day and keep your feedback coming! 🙌 🍬 🍬 🍬