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Feedback on levels 11 601 - 11 645!

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  • Peter_Tornaros
    Peter_Tornaros Posts: 2,160
    edited April 2022

    @Spieler_8675309 Watch out, you'll be in trouble, you didn't start your comment with "I love CCS" ☺️

    Totally support your post 👍️

  • Michael-6
    Michael-6 Posts: 987

    One of the levels near the end where you had to collect blue candies and sugar coats, there seemed to be a new flashy animation, i can't remember if it was clearing a sugar coat or using a mystery candy.

    Between that and the conveyor belt mess, King really need to learn and take heed of the old saying 'if it isn't broke, don't fix it'

    Things that aren't broken:

    • The conveyor belt (well, it wasn't anyway. See also- the fish)
    • The general appearance of boosters and candies

    Things that are broken:

    • The difficulty level across the game
    • The bland sameness of so many levels
    • The disgraceful reduction in moves applied to so many levels
    • Reintroducing features that make levels impossible to gouge money out of unsuspecting players
    • The episode race
    • The chocolate box
    • The application of special events

  • Scooterpie
    Scooterpie Posts: 6,492

    Have not played much yet only the 1st 6 levels yesterday. Things are changing, some things may never return... Same as always... We cannot change things... We have no control we are merely pawns in the game.

    ʅʕ•ᴥ•ʔʃ

  • Spieler_8675309
    Spieler_8675309 Posts: 4,308
    edited April 2022

    quote:

    Feedback on levels 11601-11645

    Completed 'em, they were what they were; so der Spieler will defer to all other comments/opinions on 'em...

    Week #43 of the one episode per 24:00 experiment yielded absolutely nothing from those (virtually nonexistent) ERs for the second straight week (surprise, surprise); plus those candy royale/challenge a friend events still haven't been doing anything, either...

    01010100 01101000 01101001 01110011 00100000 01100111 01100001 01101101 01100101 00100000 01101001 01110011 00100000 01100111 01100101 01110100 01110100 01101001 01101110 01100111 00100000 01101101 01101111 01110010 01100101 00100000 01100110 01110101 01100011 01101011 01100101 01100100 00100000 01110101 01110000 00100000 01100010 01111001 00100000 01110100 01101000 01100101 00100000 01100100 01100001 01111001 00101100 00100000 01100001 01101110 01100100 00100000 01101111 01101110 01101100 01111001 00100000 01110100 01101000 01100101 00100000 01100100 01100101 01101100 01110101 01110011 01101001 01101111 01101110 01100001 01101100 00100000 01110111 01101111 01110101 01101100 01100100 00100000 01110100 01101000 01101001 01101110 01101011 00100000 01100100 01101001 01100110 01100110 01100101 01110010 01100101 01101110 01110100 01101100 01111001 00101110 00101110 00101110

  • Spieler_8675309
    Spieler_8675309 Posts: 4,308
    edited April 2022

    ↑↑↑

    Back at ya, but it's not a big deal to anyone here (we do this every week, after all)...

  • NancyDrew
    NancyDrew Posts: 88

    Level 3

    48 hours after release, level 11626 has been reduced from 36 moves (lucky players who were able to play first two days) to only 20 moves! That's almost 50%. So I need to get 325 jellies (all under licorice and blockers) in only 20 moves. I would like for the developer to show me how its done! Ridiculous they don't even wait more than few days to reduce moves (and why do it at all?) What is the purpose? Either keep everyone at the beginning high number or start everyone out at the low number. If it's to gather "research" (which I doubt) then 48 hours hardly enough time to determine if moves need to be reduced.

  • Michael-6
    Michael-6 Posts: 987

    Incredible. So you only get 2 days to have a fair crack at the levels now before they are mangled. And why is it always a reduction to 20 moves? Never seems to be any other number.

  • Fences
    Fences Posts: 1,122

    Imagine if there is an alternate universe where everyone agrees but never disagrees.

Hey! Would you like to give us your opinion?