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One of the levels near the end where you had to collect blue candies and sugar coats, there seemed to be a new flashy animation, i can't remember if it was clearing a sugar coat or using a mystery candy.
Between that and the conveyor belt mess, King really need to learn and take heed of the old saying 'if it isn't broke, don't fix it'
Things that aren't broken:
Things that are broken:
quote:
Feedback on levels 11601-11645
Completed 'em, they were what they were; so der Spieler will defer to all other comments/opinions on 'em...
Week #43 of the one episode per 24:00 experiment yielded absolutely nothing from those (virtually nonexistent) ERs for the second straight week (surprise, surprise); plus those candy royale/challenge a friend events still haven't been doing anything, either...
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48 hours after release, level 11626 has been reduced from 36 moves (lucky players who were able to play first two days) to only 20 moves! That's almost 50%. So I need to get 325 jellies (all under licorice and blockers) in only 20 moves. I would like for the developer to show me how its done! Ridiculous they don't even wait more than few days to reduce moves (and why do it at all?) What is the purpose? Either keep everyone at the beginning high number or start everyone out at the low number. If it's to gather "research" (which I doubt) then 48 hours hardly enough time to determine if moves need to be reduced.