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Here is my new test:
I just started another new game. (Can't help myself, I'm getting bored with the game again). I would like to test out the theory that you can play the game completely for free if you:
*Level/episode difficulty gets adjusted frequently, so the one episode per day limit may not apply if the game is being made particularly easy, which depends on the day of the week and if there is a leaderboard competition coming up - I might play more episodes if I find I continue to make a good gold profit
**Unless there is an obvious better move, which is only really the case if there is a 2 colour bomb combo
I am planning to use my main account for this, which I started in the spring, @pmin. I already have lots of honestly earned gold saved up in that. It is approaching level 4200, so I need to play slowly now to stay in competition friendly territory. Hence I am bored and thought of running this test.
Gotcha, I was just curious. And yeah I definitely wouldn't want to start much beyond that 4k range. I lucked out and finished music season early 8000s where the skull levels start and those would have definitely lowered my scoring considerably. This was my first go beyond level 1500, so just timed out well. Finals I think I started 4500ish.
First update:
Levels 1-200
As planned I used zero gold bars and used boosters only as a last resort. The problem I encountered was that I ran out of lives as it's too early in the game to make enough friends. I failed to beat the Troll once and lost one champions race because I lost all my lives and was taken by surprise. Levels 171-185 made me fail the race surprisingly in less than 12 hours! Had I anticipated this I would have used a different strategy, but the game is designed to catch players out, so I'll accept that.
Also of note is the fact that "Don't feed the Troll" showed up surprisingly early, at level 66 and I just managed to win it with 17 seconds spare playing new levels, just by level 88 where the Party Popper first becomes active (coincidence or design?). Usually we get a free Party popper and free UFOs to show us how to use them, but beating the Troll meant that I did not gain those freebies.
Levels 1-200 play differently from week to week so I won't add comments about difficulty in this thread, I have commented on the levels elsewhere.
My other test game, which I started a few days later, was part of a totally different test group. Different early levels and entire episodes were markedly different in difficulty. But the outcome at level 201 has been remarkably similar:
Again I lost one episode race due to not having enough lives, but it was not the same episode that tricked me.
Next step: The horrible 200s
Once the game includes legendary levels there are some that require us to spend some gold to pass. Which one or two these win streak blockers are varies from game to game and week to week. They tend to end in the digit "5": 225, 240 for example.
My strategy changes:
This strategy does help to get to level 261, when the game gets a little kinder, with 500 gold bars in the budget.
Two games playing very differently, with different levels holding me up, but the outcome is remarkably the same.
I crossed level 500 with both my test games in synch and both with just over 1000 gold bars in the bank.
Here are the screenshots.
To get to level 500 I played 1-2 episodes per day. In both games I have played only the boosters I got from events. I did not buy any boosters at all, not even timed ones, because I wanted to test out if the game will give us enough boosters from events to pass all levels and win the episode races. To get past the impossible levels I used a mixture of boosters (lollipop, UFO, Party Popper) I had from events and 10 gold bars for extra moves. I have plenty of friends in both my games now, so I no longer run out of lives if I just play one episode. Both games have different success from events and Cow has more boosters in her inventory than Tiffy, but so far their gold balance is very similar.
One footnote: on Candy Royale, which starts at level 502. Boosters are locked for this level for our first attempt (and only for the first attempt) and this is really foul because there is no way to pass level 502 without boosters on your first attempt, so you either fail and lose Candy Royale before it even starts or have to pay gold bars for extra moves to start Candy Royale. I am quite baffled why King would do this. I failed with Cow but then passed easily on my second attempt because the win streak boosters got added for my second attempt. I decided to pay to pass with Tiffy. She earned 56 gold bars from the event. Candy Royale showed up again 24 hours later for Cow but her prize was only 17 gold.
I think you noted the locked boosters previously @SneakyMelonPyroDuck ?