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Drop this in here as well
Depending on the level type they are actually quite beneficial or utterly awful.
Note: Again point 3 it is in general as there seem to be some other factors that can change the order.
Further analysis
Related @QueenB
When I got this in my game some levels were adjusted for the number of turns, some being down 2 or 3, usually nightmarishly hard, 100, 114, 140, this almost broke the mechanics for one of them. ie 114 the last dragon drops onto the board on the last turn. Not super fun getting a dragon down the entire board in a single turn. That needs a fix.
Also the poll needs, I like it but it needs some tweaks.
Clica no eventos lá aparece Cinedelícia e Caça ao Tesouro, nesses dois têm a opção de assistir vídeos e ganhar bosters
voted
Voted
Exciting! I love it!!
It's useful probably as I always wish this can be happens in CCS. But, when I read other comments I heard that it's not as good if implemented in every level. For me, I think it's always a good option for us to create fish boosters. And yes, I have this pop-up so probably I already have this feature.😊
This is the proof:
It's working now!
I don’t like this. I am on a hard level. When this change was implemented my number of moves went way down. And the fish only attach one square instead of 3. It just made it more difficult, and not at all better.
Voted
Old version with three fish was definitely better than this updated, definitely not upgraded version. One fish attacks everything but the intended target more often, sometimes useful boosters.
Hey Insertnicknamehere 👋
Wow, this is an amazing breakdown of the new Jelly Fish behavior 🐟🎯 Thanks for sharing such a detailed analysis and it’s super helpful for players trying to understand how they work in different scenarios.
I can see how the change can feel great on some levels (like those without jelly) but tricky on others (where lots of fish are needed). The insight about last-turn fish behavior is especially interesting 🤔 I’ll make sure to pass this feedback along to the team.
About the level adjustments, I totally get how reducing turns can impact strategy. Noted on level 114 and I’ll keep an eye out for similar feedback from other players as well!
Thank you also for the suggestion for the poll options, that was a missed from my side.
Thanks again for such a thoughtful post and keep the feedback coming ☺️