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So today went about as expected.
Nice work and really useful. I'm not sure if admin is around to read your tips at the moment but I'm planning to come up with some kind of new jelly fish tips in the next week or so and what you found will come in handy for that. Especially the setting up for the last move is interesting. I'll have to keep my eyes open for that one. The rainbow twist issue is the same as with the UFOs, which in the past few months have been hitting and breaking up rainbow twist instead of frosting and ruining levels rather than helping up pass them.That's probably deliberate and here to stay. On the editing issues you get I've been thinking: I don't have any of those problems since I reached level 5 or 6 (now King, Queen, Royal, whatever they call it now) and maybe if you could stick with one account and move up the rankings with it the system will get to trust you better and know that it's you. There are privileges that kick in with the higher community rankings. I can certainly edit to my heart's content now and it never goes wrong. Just a thought.
Good luck with the easier levels. But they are so boring! I think King have done away with conveyor belts altogether from level 800 to 1500 . I've seen just one interesting feature like candy cakes or rainbow twist per episode and then the next episode there is a different one but far too little. Otherwise it's just blockers like toffee or frosting. Let us know if you see any conveyor belts before about level 1500. It's just so boring without those. I'll be hitting 2000 soon, so we'll see how tough those are now.
On the fish AI (not targeting toffees, keys, spaces below the portals, rainbow twists, etc.), they have blindly applied the bobber fish AI to candy fish, with NO changes whatsoever. If you know what bobber fish do, you know what these new fish would do too. No effort was made to improve the targeting and make the fish smarter, and probably it wasn't the intention.
On the editing issues, I had pretty serious issues back in the day, to the point where I could not edit anything at all without going through approval. But those problems were all gone with the rank system changes that promoted me up the rankings. So, Christine is right. Sticking with one account should help.
Let us know if you see any conveyor belts before about level 1500. It's just so boring without those.
Nope they are gone from my game. Thinking about it they were gone for awhile for me. I think it might have been the game over 1000 in Sept or maybe Nov where I noticed differences in some levels. Didn't dawn on me at that time.
Also putting all the account names with useful posts in the post after the fish one on the first page. When I have time I will link to all the previous adventures.
Also I really miss this. Double colour bomb is utter crap in comparison.
Interesting today.
Additional
Got the elite Candy Royale. This was VERY interesting. So I did the 21 level 1500 gold version. In the past I have noticed that around half way in you were at the max gold you would ever get from this event. Multiple elite races were always the say, half way in, you knew your reward.
I decided to get it done since I did not want it to pop up all weekend and mess with level difficulty like it is known to do. Anyway I used 1 popper, 1 UFO, and 4-5 extra turns + double boosters so around 97-107 gold.
As normal after the 11th level the number of "players" became static as expected. It was around 56 gold to win.
This is where it got interesting. About the 17th and 18th level in I used more extra turns. When I did on the 17th level, the game removed a few more "players" upping the reward. The same on the 18th level and a single "player" on the 19th. In the end it was around 84 gold which cut the losses down.
It could be coincidence but I think the game is now also limiting your loses to a degree if you use turns/boosters.
Additional Addendum
I also noticed something interesting when level 1020. I was avoiding using the initial colour bomb I had hoping for a fish/striped/wrapped. I was getting nothing useful so I used the colour bomb. From the turn after I was getting fish/striped/wrapped like normal.
I have suspected there were hidden triggers present, around boosters/initial special candies, certain moves made, certain stuff cleared and such that would be another aspect of the algorithm. While this does not confirm it, it does seem very odd the turn after using the initial colour bomb, other special candies started to show up.
I find this a lot and I am sure there are such triggers. I've never got to the bottom of it, but I have been suspecting that it's about how early you achieve a certain goal, such as how many blockers are cleared. On some key levels I think you can trigger a success if you use a lollipop to get that one key (often the last one needed) which is hard to get, to open up the board. This might then trigger a lucky board finish.
In the case of your colour bomb move I would suspect the game would have hinted you to play that move. It often does for players who turn on hints in such situations where the game "wants" players to pass. I play with hints turned on and have found that often the game advises me to hit a colour bomb into a random candy. Usually I decide to wait for a combo, but if there is no combo and the game keeps hinting me to make that same seemingly pointless move for a few more turns, then I will give in and make that move and it does often lead to success. I would suspect that if the game does reward players for paying gold for extra moves then the hints it will give in the next levels will lead to success.
Well Saturday went about as expected. Seems to just be not a great day for crushing.
I am glad I wasn't the only person who didn't see double color bombs this weekend. It's very hard to be without them at the end of the map!