Welcome to the Candy Crush Saga Community
Do you have a question or need help with your game? Ask the Community.
RumellKhan123 said:There is more reasonable suggestions than getting rid of them altogether. If you look at some other suggestions you will notice 'pause' idea suggestion.
The timed boosters do no harm than good. So why should it be get ridden of.
If we look at it realistically than pessimistically, we will understand that it is actually helpful. We can notice that it actually gives advantage on the speed and efficiency at our current level.
That is what it makes the game more fun and challenging.
It helps you develop resourceful skills for real life scenarios. So I think it has a lot of benefit than damage.
ExactlyKazza-3 said:
I also don’t like the fact that when the timed booster is in effect we don’t have the option to select that booster as well. The timed one only gives you one - one tick, coconut wheel or fish - at the start. You don’t get others dropping during the game like you (usually) do when you choose it yourself. And the way some of these levels are, you end up being forced to use it early on when it is not helpful.
I’ve tried & tried to find something positive about them, but most of the time they provide no advantage & are not helpful.
KIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING,
IDEA!
IDEA!
IDEA!
IDEA!
When players reach a reward on the sugar track, why don't you offer a choice to the player...they can choose between two booster(s), regular or timed.
*Everyone's happy*