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redliner69 Level 2

Comments

  • So the way to beat a hard level is to replay an easier level twenty times? yeah, right.
  • Level 4204 for information. Legendary level now. Which basically means reduce the number of moves to make it harder. You could make level 1 impossible if you reduced the number of moves to five. Currently trying with 19 moves. Takes two minutes and six seconds to use five lives. Now offering mean extra 120 moves. And yes,…
  • Swipe and relax, haha. I took my iPad on holiday for 10 days. Same level lasted the whole time. I’d pick it up, play for about four minutes, fail, maybe try again later in the day, and fail again. The level only had 15 moves, so only took about 30 seconds. Rinse and repeat for the whole holiday. The game is meant to be…
  • Any level that offers you a extra 120 moves in order to complete it, is quite frankly, pathetic. So many liquorice, plus twirl barriers, iced coverings and 130 odd jellies in 17 moves. Three weeks now and counting. I won’t pay for boosters, I just pick it up, play the five goes, and put it down about 90 seconds later. I…
  • You are lucky. I only get 12 moves
  • The new 3755 is awful. You can tell when it’s been made harder by how soon it starts offering extra moves after several failures. Usually once you hit 30 extra moves available it lets you win. I totally refuse to pay for any boosters. Decreasing the number of moves is just a cheapskate way of making it harder. Ive been on…
  • Mine is like yours. 15 moves just makes it a pure chance. You need to remove the chain, then the liquorice itself to drop one cherry. It takes at least one move to create a vertical strip. So at pristine start, it takes a minimum of three moves to release one of eight cherries. You have 8 in total. Furthermore, it takes at…
  • It’s practically impossible with 9 moves. you cannot make vertical stripes on the left side, and you cannot make horizontal stripes along the top. So you need a very lucky board to make two stripes and interact them. This means that it takes 3 moves minimum to free a saucer, and subsequently 4 moves to use the first…
  • Hard enough with the original 17 moves. With 10 moves it’s just a case of try 5 times, fail, come back later, fail again, and wait until the game lets you win. Three days now, my guess is a week. No skill, no chance to work any moves, 3 keys all caged. No fun. Rest assured I will no pay for boosters.
  • It's not old if you only just reached level 2792. Having reached this level myself only a couple of weeks ago, I was struggling. Searching this level brought me here. The fact that I may be behind others who reached the level a couple of years ago, does not mean the post is worthless.
  • Get used to it. Pretty much every level has been tweaked harder by reducing the number of moves. There was a time when I would pay for the odd booster, just to get me through a level. Not now. Once I started checking on line for tips, and I saw the amount of times the number of moves have been reduced, I no longer give…
  • Get used to it. The majority of levels have been tweaked to make them harder. They want your money. They won’t get mine.
  • And there you go. 8 days to finish a level that was reduced from 22 to 16 days. Very next level, didn’t get anywhere near finishing it with first five attempts. Checked and it has been reduced from 25 levels to 18. Here is what will happen. I will pick it up at various points during the day and play as many lives as I…
  • Can’t see it to be honest. Unless you pass a level quickly and then check to see if it used to be harder. In the event that I do a level in the first few attempts, I don’t check to see if it has been made easier, I simply move on. I’m happy trying several times at a level before I get frustrated. Although that is time…
  • 10 days on the same level is not fun. I guess one gains some relief from the frustration when you finally pass a level, but it is not something that I look forward too. There is a noticeable increase in the amount of levels that have been tweaked to make them harder. It is one thing having a hard level for a few days, but…
  • Maybe you do eventually pass the levels. But no level should take 10 days to pass.
  • It's a cynical way to get more money from you. It's happened with many levels before, and will happen with future levels. It can be several days, even a couple of weeks before it lets you succeed. The more people that get stuck on a level, the more likely they will pay for extra lives or boosters. I think this level says…
  • It's a common trick to persuade you to buy boosters. I've just had 2 hours free and I've got nowhere near winning this level. I got within 12 once. 2 hours on the same level is mind numbingly boring. But you have to do it. After a while you'll get 21 moves, or you'll get lucky. No skill in some levels, no strategy. Just…
  • Would only be a good idea if the ratio for winning it was the same as all the other daily boosters. EG 1:8 No good changing it if you never win it. 3 years and counting for me, and I've yet to win a jackpot. If the odds for a jackpot are to be different than the odds for a swap hand, fish or lollipop, then at least change…
  • Apologies, 18 moves. Thing is, it's not just the 67 jellies that need removing, its the 7 jellies under the popcorns. These take 3 blasts to clear. But the general bigger issue is a number of levels are often "tweaked". Lots of times I've been stuck on levels, only to find out that previous players had more moves when I…

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