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I understand your question but can't answer better than others have already done. What I don't understand is why you're so desperate to get it and don't want to play on without it. It's not worth waiting for. It's not very helpful just an annoyance.sabbatani said:come one people nobody give me a answer ,when this toffee appear the very first time,i mean in what level,or is totally random,like is possible in level 49 or 150 or 500,im stuck on level 59 and I want him before proceed,some way to force him to appear or wait the week end,or another possibility to make him appear
Quests were taken away because they were underperforming as a feature, and this is a fact. The vast majority of players (and as mentioned many times, soda has many millions of players out there) were not interacting with the feature and it felt like a lost opportunity. Of course, that doesn't mean some (and many of course, given the size of our player base) truly enjoyed the feature. But, again to be honest with you, the reason of reworking it to Mr Toffee's Fair comes from the fact that it wasn't a feature that players were interacting with, hence the rework into a more engaging and interactive feature (that has clearly not yet accomplished those goals). That is the bigger picture reality, although I understand this story might not be the one you have, I just want to be as transparent as it gets as to why this happened.Jami_Fagala said:@Xarly I have 2 questions that I would appreciate straight and honest answers to. One, why did they take the quests away in the first place, was it just to get us (the players) to spend more money? I know it was said earlier quests were just a feature and features come and go but quests have been a part of soda since it started and have been the only constant. With the disappearance of quests and the lousy rewards of toffee and soda squad, seems to me that it’s all about money. Two, is there any talk of giving the players what they want by returning the quests to all players? I realize soda is a healthy game but without players, there is no game.
Hi @Clover_7 ,Clover_7 said:@Xarly I would also like answers to @Jami_Fagala questions. We have been asked to be patient while data is analysed, feedback considered, MTF tested etc - is there a conclusion to this yet?
For the most part we have been patient, if a little frustrated at times. The results of the testing reaching 75 pages, over several months, are unanimous, this feature isn’t working for the players. We want the individual quests back and the fun returned to the game.
For me the rows involving new levels are the most difficult, imposible really except on Fridays. I sometimes choose using hammers, when playing bubblegum hill. But no not worth using a hand or striped hammer to get a wrap or stripe. It's at bit of a gamble which row to choose. Trying to figure out whether the teammates are just sitting on/blocking a tile or actually playing. But as said my options are limited since I play all the new levels Friday and sometimes no rows are without a tile involving new levels or boosters.LauraLMason said:I consider the rows that require using boosters to be "trick" rows. Why pick a row or column to work that requires a booster? There are plenty that dont. If I am the first one to open a board I look at every tile to see which line or column looks easiest. Even if someone else has started I look to see what else is in their row or column. If it requires using a booster don't do it! You are better off starting another row or defaulting. Whatever booster you would have used you will not earn back in the rewards.