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Crimson_Dawn said:I just got this feature a few days ago and I love it! My squad is close to the second chest! Let's get those squad wins!
Well be prepared for disappointment, the second “reward” is just as much of a joke as the first. And there’s no “squad”, they’re all CPU-generated fake players.
Hi @Candygram,Candygram said:I didn’t authorize being put in a squad. Please remove me immediately and do not put me in any group, squad, team, etc. This is the second time you have put me in a group. Please cease doing this immediately.
That’s all you got for the last box!? That’s insulting and far worse than I imagined it would be. I truly feel sorry for all of you fellow players that had the daily quests taken away as you guys now have no way to accumulate boosters. You put in 3/4ths of the work here and got basically nothing as a reward, and you still have the same “teammates” when Xarly made it clear that with a high point score you’d be placed with others that also actively play? Unbelievable.Yosca said:So, my team made it to the 3rd box. Reward 1 lollipop hammer, 30 minutes wrapped candy and 30 minutes soft ball. The 1st box was 30 minutes of double fish, 2nd box 30 minutes of double fish and 30 minutes of the colored ball. In my team 1 other person and I got the most points (at least 600 points). 1 Mate had 0 points. Personally, I don't like the rewards. Especially when I compare the boxes, the reward of the 3rd box is far too little. They are only time-related boosters, which I think is unfortunate.. You can only use them directly, so I have no use, because I am at the highest level. It would be much better if you can collect these boosters for later use. A new team has now been formed, but they are the same players. That means that 1 does nothing at all 🤨. In summary, team play is only possible if everyone participates, rewards are too low, and I prefer boosters that you can store. Make the squad attractive to those at the highest level because we can only collect the most points at new levels, and time boosters are of no use if there are no new levels.
I find the timed rewards to be invaluable every Friday when the new episode is released. It’s very easy to get all three together and breeze through all 15 levels to claim 5 gold bars from the episode race. During the other days of the week I use the daily bonus timed booster to win BGH a few times each day to replenish my supply of hammers. Outside of these applications they are useless and regular boosters would be preferable. For example, I’m pretty sure that if I were to log onto the game right now it would put me over the 320 needed for the second tier and as such the “reward” would be wasted. I’ll simply use that tomorrow to make my first(and possibly second) BGH run a little easier.LauraLMason said:That's not much better than another feature many of us aren't fond of and requires a lot more work. When points are given mostly by the success of passing levels and not just by collecting certain combinations of candies the rewards should be much better. My team might make it past the 2nd box but now I won't be disappointed if we don't finish! Timed rewards do seem to be the trend. They really aren't useful unless you have enough lives and/or time to keep playing. This is why we should be able to save them.