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What would help is if these absurd “team” features were removed from this single-player game entirely and replaced with the daily quests for all players. @Xarly has been noticeably absent lately and has yet to reply to many players’ concerns about these overwhelmingly poorly-received “team” additions.LauraLMason said:Our group isn't doing as well this time. Last time with 3 days left we made the 800 points. This time with 3 days left we aren't quite at 600. 1 person has scored half of them (not me). I have had some days of not even being able to pass 1 level and couldnt score as much. One person decided this time not to play at all. When the rewards are only 30 minute use it now or lose it boosters this kills the enthusiasm. It would help if we were rewarded for individual performance as well.
I could but as I understand it the rewards aren't worth the Work.Yosca said:You can replay old levels. I replay the hard and superhard levels where I had 1 star, mainly the levels 1-1000. I now usually easily get more than 1 star on those levels. And then the new levels on Friday.
They are certainly not. I just got to the second “reward” and it was only a half hour of the chocolate ball and a stripe. What a joke.Ditte said:I could but as I understand it the rewards aren't worth the Work.Yosca said:You can replay old levels. I replay the hard and superhard levels where I had 1 star, mainly the levels 1-1000. I now usually easily get more than 1 star on those levels. And then the new levels on Friday.
Agreed! Whomever at King came up with the concept of this “team” play should be fired and replaced with someone that actually reviews and cares about the feedback that any of their new features receives.disappointedbyking said:yes, the rewards are a farce. The whole game has turned into a joke!
That sounds like it would be a huge improvement.LauraLMason said:I have also been playing CC Friends. They have a 2 week team event with a similar structure as Soda Squad. Group of 5 with various goals to meet. The final goal is pretty large and will probably require a lot of points from everyone. However, even if the final goal can't be met each person is rewarded for individual performance at various times during the game and the rewards are actually decent! I think Soda Squad should consider something like this.
Ditte said:I could but as I understand it the rewards aren't worth the Work.Yosca said:You can replay old levels. I replay the hard and superhard levels where I had 1 star, mainly the levels 1-1000. I now usually easily get more than 1 star on those levels. And then the new levels on Friday.
I did the same thing as @Yosca with my first squad and picked up quite a few points that way. But, as @Ditte points out, the incentive just isn’t there to do all the work for such little reward, especially when I only have 1 or 2 squad mates helping the cause.
In my case, I have absolutely zero desire to participate in this god-awful feature but am forced to because there is no way to decline it! For those of you that play vanilla CCS they just added a way to opt out of this fake “team” play, why can’t they do the same here?candysodacrusher said:That sounds like it would be a huge improvement.LauraLMason said:I have also been playing CC Friends. They have a 2 week team event with a similar structure as Soda Squad. Group of 5 with various goals to meet. The final goal is pretty large and will probably require a lot of points from everyone. However, even if the final goal can't be met each person is rewarded for individual performance at various times during the game and the rewards are actually decent! I think Soda Squad should consider something like this.
If the players on these boards are representative of the squads across the game, it sounds like very few squads are managing the 800 points.
I’m still wondering why the total points was doubled from the prototype that @Xarly originally posted. The other thing that I can’t figure out is why the first two rewards are at such low point totals in comparison to the final one.
I’m also wondering what qualifies one as an active player. While I understand that there is no way to guarantee that an active player will remain active, I currently have two squad mates who are at zero points after 10 days of play. And, out of the 12 people, over 3 squads, that I’ve been paired with only 3 have surpassed the 160 point benchmark. To me, that doesn’t indicate that people are doing much interacting with the feature.
Just sayin’...