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We have a magical treat for you today. We've met our dear Level Designer @Cosmonauta , and he is been so awesome to give us an interview!
🌜️Hi, @Cosmonauta - how are you? Our Bubble Witch Saga 3 Community would love to get to know you a bit better. What's your role and how long have you been working at King?
🔮 I'm a Level Designer and I started in early 2019, so it's more than 3 full years.
🌜️Would you please give us a personal fun fact? 😁
🔮I live with a black cat named Fram, and she is used to walking REALLY close to my keyboard when I’m working: she even sent a couple of messages to my manager, something like %7eJ?5e, lucky she stepped on non sense buttons!
🌜️Do you like being a Kingster? Why?
🔮I love it. Kingters are always genuine, friendly and nice. It’s really important to me to work so closely with fun and incredibly talented people, to share ideas, design and… a good laugh!
🌜️Talking about the levels. How are new ones tested before they are released?
🔮The process is basically done in 2 steps. We start working on a design, trying to have a nice flow, good places to aim bubbles to trigger chain reactions. Once we’re happy with the level, we start to add a bit more of complexity and to search for uninteresting/bad sections, constantly doing quick game rounds to see if the basic idea (which blockers, which helpers, if we prefer a really vertical, fast level or something to work around a bit more before progressing, how many colors it should have). Once the level seems to be ready, we share all the creations in the team for both a difficulty check and a sanity one, to see if we all agree that specific level is in line with players’ expectations
🌜️Where do you get the inspiration to make new levels from?
🔮This is funny, cause I believe every designer may answer in a totally different way. Most of the time I preset some boundaries, picking elements that work well together and placing them to ensure a general idea to the level. Is the focus to perfectly aim for certain bubbles, or to use some moves to dig your way through a section? Once defined this, I start connecting the different areas and playing to see how it feels. At that point it is a matter of balancing the progression, playing the level multiple times and making adjustments.Working in this way is a literal build up of the experience while living it multiple times, and is amazing to see how many outcomes a game round potentially has!
🌜️What are your tips for someone who has recently started playing the game?
🔮Don’t be afraid of taking some team to “read” the level and the opportunities it presents. Positive and negative bubbles are always balanced to allow the right challenge. And don’t forget to use Nero’s magic orb everytime you can, it really helps in clearing up the way.
🌜️Do you ever get stuck in a level? If so, what do you do?
🔮Of course I do! The most common mistake I make is to use the same approach at multiple game rounds. Sometimes trying another way, or focusing less on removing a specific blocker saves crucial moves for the next section.
🌜️What’s your favorite game mode and why?
🔮My favorite is Collect, cause I love huge color explosions and things flying around, so I wait to collect owls every time it is possible and do it all at once in the ending part of the level.
🌜️Can you tell us if there will be any surprises regarding levels, blockers, modes in the future?
🔮We’re currently working on all the ones mentioned! 2022 is really exciting for Stella & BW3S, but especially on blockers and modes expect something great & fresh!
🌜️What does Community mean to you?
🔮Community is where bonds are created, sometimes for life. It can be a game, a book, or a movie: it’s beautiful to feel part of something and to share positive and negative stuff with people bound to a common passion.
🌜️What else would you like to tell your players?
🔮Everytime a player sent me a comment on a level, they were actually not only correct, but a chance for improving my skills. The amount of passion and care you put into playing King games is always astonishing to me, pushes me to try new things, make crazy experiments and craft every single level at my best. So, thank you!
And thank YOU, @Cosmonauta , for all those bubblific levels!
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@PrettyBubbles @johamilton lets' share this with our people 🧙♀️🧙🧙♂️
Thank you @Cosmonauta for taking the time to come and join us with your amazing interview.
It's great to meet and get to know our kingsters
I love love BW3 and your work in designing is amazing
I would like to say "more helpers in our levels please "🙏
Oh my its so difficult without them once you are playing chapter to chapter 💓
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Hi @Cosmonauta and nice to e-meet you with the BW3S Community!
I love your interview and your works are creative in a such way to designing the game made magical. 🌹💓
I agree with you @PrettyBubbles, these levels are so insanely difficult to beat with few of bubbles. Fire charm was a great advantage to beat harder ones, they are balanced.
Thank you very much @Cosmonauta for the very interesting interview.
You said you have been at King for about 3 years, during that time have you always worked on BW3? Have you always played/enjoyed bubble shooter games?
I only started playing BW3 after I joined the community. Thank you for designing such a fun and challenging game. 😊🐨💕
Thank you @QueenB for introducing @Cosmonauta and @PrettyBubbles for tagging me.
Thank you so much @Cosmonauta for your amazing and descriptive interview, I personally found it fascinating, insightful and helpful. You do an absolutely an amazing job along with the other designers, I can tell you love the job and wanted to thank you all for your hard work.
I have a question please, being a cat lover with 5 cats, my question is about yours, Is Fram short for something, how did she get her name?
Hello @Cosmonauta so very nice to meet you and was a pleasure to read your interview. So much goes into making a level but it all seems like fun is also made of it so work and fun mixed is a great combination. I agree it is important to work with kind, talented, caring, and on a occasion goofy people. Makes a job so much more anticipating to go to and make a workload fun for the day. Wow the making of a level is actually only really done in 2 steps? That is awesome!!. I would have thought there would be many steps to creating a level. I have to applaud you all on the making of the levels 👏 so far 🤞 all the levels I have played in BW3 is exactly what I expected them to be. Some levels easier then others but none so difficult they can't be passed. Great job on creating those levels 😊 I am so excited to see what is in store for Stella and the BW3 as the new blockers and modes are in the making. Sounds like 2022 is going to be a very exciting and funtastic year 🙏 I'll be waiting and very excited to see what happens next and thank you for all you do for the BW3 family 😊