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Mix of the two
** Edited by CM - Unsupported Language **
Hi, @Mystra ! I'm not crazy about the scrolling levels, but as long as there are enough moves to get thru them... I don't think I'd like to see more added for the levels.
I'd like to see the harder part at the beginning. It's hard to get thru one or two screens & then not have enough moves left to finish.
You guys are doing a great job!
Hello @Mystra - thank you for coming here and asking our opinions. I really appreciate when you ask for our opinions about various aspects of the game.😊💕
Question 1 - Definitely do Not make them longer - I'd prefer only rarely getting the levels that go to three screens.
Question 2 - I would be content with only one per level and definitely not more than two.
Question 3 - I wouldn't mind if the difficulty decreased as you progressed. Usually by the third screen I'm lucky if I have even 8 moves left and if it is a difficult screen - I haven't a prayer of completing the level.
Thank you again for asking our opinions. 😊🤗🐨💕
Hello,
The length is fine, I would not want them to be any longer.
One or two per episode is enough, I prefer the single screen ones.
Harder part first please. There are levels, especially in the 2400s and up, where I get to the bottom screen with 15 or even 20 moves left and it's still not enough to complete the level. It would be a nice change to get the difficult part out of the way first.
Ps: we need a portal to go to the old levels.. Many players need this in the "ideas"
Hi! I enjoy the scrolling levels on occasion but often I don't get to see a preview and therefore have no idea of what's to come for strategy. Mix it up and 1 per 20 sounds good!
The main things I believe that could be improved are as follows:
Even super hard games should not be impossible. In other words there should always be a few moves that would enable you to ultimately win without playing that same game over and over again. I say this because many times there are no options at all except one, and if that doesn't work, oh well. You realize that it doesnt matter if you are playing well or horribly it doesn't make any difference.
Difficult as in "challenging " is great, and fun because you can experience real progress even if you have to play the game quite a few times to complete it.
It is also weird for items to explode just by being next to an item that was moved. There is a basic understanding of what candies will explode and when. When they just decide to explode without appropriate provocation it seems odd...like the rules changed mid game or something...Anyway, thank you!
Your levels are seemingly a shuffle of progressive or aggresive to my play
Some of the levels are so hard and almost impossible to beat I play this to relax and the wheel takes too long before we can use it again