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The sound and game level design workshops

_Elsa_
_Elsa_ Posts: 36,861 Sweet Legend
edited January 2021 in Candy Friends Stories

Just up ahead of them they hear loud sounds coming from one of the rooms. John opens the door and tells them to go inside. He explains that this is the sound workshop and offers some details.

‘Sound: The sound workshop was very straight forward and was more hands-on as participants were able to step into the recording booth, create sounds for a character of their choosing, and watch their voice give life to that character.’ (Source

Chewy is itching to try out those drums. He takes a step towards it and John tells him that it’s ok if he’d like to participate in this workshop. Chewy steps into the recording booth and tries to create a sound for his character. Yeti watches him but he’s not really interested in sound so he asks John if they can go to the next workshop. He motions to Chewy that they will be next door and Chewy shakes his head and goes back to what he’s doing.

Game Level Design: More on the technical side, the level design workshop with Ludwig Sjostedt and Therese Sander was also very hands-on but definitely unique from the other workshops. Using the actual level generator used by the whole team to customize a Candy Crush level informed me of the mindset level designers are in daily. With a deadline of a minimum of 30 levels every week, there were questions about how each level remains unique, how one would build a solvable game each time, and what happens if two designers make the same level. Starting out with different game modes, each designer has their own style and trusts each other enough to make separate levels which they test out on each other before moving forward. With that said, each design will differ in the amount of colors, explosives, and blockades used in one game. ’ (Source)

 Now this workshop definitely has Tiffi’s attention! She walks over to the computer where a level developer is creating a new level.

“Tiffi, what are you doing here?” asks the level developer. 

That surprises her that he knows who she is. She explains that she wants to find out what goes on behind the scenes. He pulls up a chair for her and has her sit in his chair. He explains to her how creating a new level works. Then he tells her to go ahead and add some boosters and blockers. He guides her with some ideas on where she can place them but then she’s on her own. When she feels that she is satisfied with the board he shows her how to watch the level live.  

Wow! Tiffi is so proud of herself that she did this. She turns around to show Yeti but he is nowhere to be found.

Let’s continue – Yeti has wandered off

Start at the beginning - Tiffi and friends take a trip to the King studio in Stockholm

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