If they do not plan to reverse the situation and it is taking them this long to tell us the reason for the change, something isn't right. Presumably, they had a reason for the change before they made the change. If they are delaying now, it is likely because they do not want to disclose the real reason...they want to wait until their PR dept can put a spin on it.
You know how when King "fixes" one thing, ten other things seem to break? Well, there's no Cosmic Climb available to those of us who have made it to the final round. I invested time to work on that event. Imagine how upset people who invested money are feeling right about now...
If they do not plan to reverse the situation and it is taking them this long to tell us the reason for the change, something isn't right. Presumably, they had a reason for the change before they made the change. If they are delaying now, it is likely because they do not want to disclose the real reason...they want to wait until their PR dept can put a spin on it.
You know how when King "fixes" one thing, ten other things seem to break? Well, there's no Cosmic Climb available to those of us who have made it to the final round. I invested time to work on that event. Imagine how upset people who invested money are feeling right about now...
I have it, Suzy. You had to open the game as soon as the contest started at 8 am (in the US, don't know how it works globally, didn't pay attention!) There are a limited # of slots so you needed to jump in as fast as possible. I just happened on it around 9am, I forgot what day it is. Sorry you didn't get into it... I'm stuck on a level that may mean the end of my race, I've already harvested the stars from the lower levels, too!
You know how when King "fixes" one thing, ten other things seem to break? Well, there's no Cosmic Climb available to those of us who have made it to the final round. I invested time to work on that event. Imagine how upset people who invested money are feeling right about now...
I have it, Suzy. You had to open the game as soon as the contest started at 8 am (in the US, don't know how it works globally, didn't pay attention!) There are a limited # of slots so you needed to jump in as fast as possible. I just happened on it around 9am, I forgot what day it is. Sorry you didn't get into it... I'm stuck on a level that may mean the end of my race, I've already harvested the stars from the lower levels, too!
Ty. I do have it now. It started considerably later here than the last two rounds began.
Last but not least, an open question:Can you think of adifferent wayfor us to preview levels in the game? If yes, please share it with us here and I'll be taking it to the Studio! Let's discuss together ideas and options that could be implemented to the game in the future!
My suggestion is that when you press on a level, there would’ve be an extra button next to Play that reads Preview. If you press it, a screenshot is shown of that level, without boosters etc, just what the standard version would appear as. Have an ‘x’ somewhere to clear the preview screen, taking you back to the regular startup screen. You then press Play to commence the level, it would begin as usual with boosters in play if you have them.
First of all, thank you very much to all you for coming by and sharing your opinion with us and a warm welcome to the forum to all newcomers. 🙂
I wanted to let you know that your feedback has been shared with the Studio and we will be having more conversations around this change in the game during this and the upcoming weeks. Also, I've changed the title of this topic (thank you very much for the suggestion!) and pinned it as an announcement.
I would also like to confirm that, for now, there are no plans to undo this change in the game. However, due to your feedback, the Studio will be looking into this, we acknowledge the want to be able to preview the levels and will be looking into different ways on how we could incorporate that into the game.
With that being said, I cannot promise that something will definitely come into the game nor I can give you an estimated date, but I'll certainly keep the conversation going with the Studio so they know what's the community opinion.
Last but not least, an open question:Can you think of adifferent wayfor us to preview levels in the game? If yes, please share it with us here and I'll be taking it to the Studio! Let's discuss together ideas and options that could be implemented to the game in the future!
Once again, I'd like to thank every one and each of you for sharing your feedback with the community. Please, keep it coming!
This is some bs, how they going to take away the back function, i was able to pass difficult levels by previewing levels and lining up power ups,,,, why would you even mess with this feature, fix it asap please...a very frustrated customer.
Quote: Life is a circle of happiness, sadness, hard times and good times. If you are going through hard times, have faith that good times are on the way.
I’ve been playing for 5… 6 (?) years and have seen features come and go (King giveth and King taketh away).
I've always had more than one account, and only one has allowed the "no loss exit" (and others have said the same). So obviously something is very amiss with this so called "exploit fix", though King will never admit it.
They often "fix" what is not broken (in order to maximize profits). But guess what, King !?! People who have not given you so much as a single cent so far (like myself) aren't going to start now just because you made the game a little harder.
... or anyone else from King that might be reading, IMHO, a list of things that ACTUALLY need to be fixed (in no particular order):
- Allow “tap to skip” earlier, so we’re not waiting for (sometimes endless) cascades to finish.
- The recently added opaque/cloudy
white square-ish blockers (I don’t know their official name) are
impossible to see through (if you’re like me with bad eyesight). Get rid
of them or make them more see-through.
- The rating system is often wrong
and/or out of sync (ex: a level marked as hard is actually easy and the
next one, not marked, is a killer).
- Instead of randomizing booster wins,
allow players to pick from a short list (right now I have over 130
color bombs and no lollypops or hand/switches).
- Permanently activate the option to
pick when you want to claim your candy drop reward(s). I had this for a
day (a week or two ago?) and then it disappeared. If not, fix the fact
that when the game can’t reach the server (ex: offline play)
the booster wins are lost forever.
- Permanently cancel the booster
contests where players compete with others to complete (new) levels.
Those of us who play the newest episodes immediately upon their general
release are limited to the number of levels released and therefore
are at a complete disadvantage.
- Stop the random popups of the “Power-Ups” sidebar. Does anyone really care their status of those things?
- Nearly every single episode about half-way
through one or two level buttons end up behind the Power Ups sidebar
button. Adjusting the outer right curve of the
“road map” a few millimeters to the left (or moving the buttons
up a little) will solve this issue.
- Reduce the number/frequency of end
game (loss) popups. Any player who has gone past the basic introduction
levels know what it means to lose a level. Showing us multiple separate
graphics telling us we failed is overkill.
- Reduce the number/frequency of the
“hey look at this ranking list” popups or allow players to suppress them
if they want (even if just for a limited time like 12 hours at a time).
While the weekend “candy island” contests have a “keep
me updated” box you can uncheck (which I always do), it doesn’t work.
- Reduce the number/frequency of the
“buy me” popups, or allow players to suppress them if they want (even if
just for a limited time like 12 hours at a time). For example - I have
never (nor will I ever) buy the gold from the piggybank,
so I do not need to be reminded every five minutes that it is full.
- Give the players the option to go
to a level by its number. We are allowed (and lately encouraged) to
play and “master” old levels, but it is a drag having to scroll
endlessly to get to them. There is a “go up to top” button, so why
not (at the least) a “go down to bottom“ button too.
- The algorithm/randomizer (?) that selects the Fantastic Five “teams” keeps using players that never log on (dead accounts).
- Add a failsafe to the “load screen”
booster selections so that if someone accidentally goes into a level
with a booster they didn’t want to use (this happens a lot) they can get
out without losing everything or having to play the level
(and wasting the booster either way). We have to confirm their use now
on the “in-level” selections, so why not as the levels load. *** This is
only an issue since the so-called “exploit fix”. ***
- Stop pre-releasing (nerfed or otherwise) levels to a select few (video creators/superfans).
I think that this whole debacle is simply a ploy by King in order to ramp up spending by players foolish enough to spend money on a free game while spirits are high during the holiday season.
Take away a very popular strategical feature of the game(under the completely ludicrous guise of it being unintended) that’s been there for years - and not to mention already addressed for certain players already earlier this year - then reinstate it shortly before Christmas in the hopes that players will be so thankful they spend even more money than they normally would due to the company’s “graciousness”.
Anyone who in the past has spent money to play this completely free game deserves what they have gotten out of this. I can only hope that all of you finally realize the error of your ways and refuse to patronize this company in the future seeing as how they can completely change the rules of the game(not to mention the number of moves of all levels) at their whim.
Comments
- Report
5 · 2Helpful Woah! 2Sweet Love 1Hahacool. well then i have no plans to pay candy crush another dime from now until eternity. goodbye CC, you WILL miss my wallet. ✌️
- Report
2 · Helpful Woah! Sweet Love 2Haha- Report
7 · Helpful Woah! 2Sweet Love 5Haha- Report
2 · Helpful Woah! 1Sweet Love 1Haha- Report
1 · 1Helpful Woah! Sweet Love HahaPatience is a virtue. Peace is a journey. ✌😎🦎
- Report
0 · Helpful Woah! Sweet Love Haha- Report
0 · Helpful Woah! Sweet Love HahaPatience is a virtue. Peace is a journey. ✌😎🦎
- Report
1 · Helpful Woah! 1Sweet Love Haha- Report
0 · Helpful Woah! Sweet Love Haha- Report
0 · Helpful Woah! Sweet Love Haha- Report
2 · 1Helpful Woah! 1Sweet Love HahaKing's decision of taking away the Free Board Reset
at this time of the year is like having our Christmas Stolen from us.
A Thing Of Beauty Is A Joy Forever
- John Keats
Welcome To My Backyard!
Quote:
Life is a circle of happiness, sadness, hard times and good times.
If you are going through hard times, have faith that good times are on the way.
- Report
3 · 2Helpful Woah! Sweet Love 1HahaI’ve been playing for 5… 6 (?) years and have seen features come and go (King giveth and King taketh away).
I've always had more than one account, and only one has allowed the "no loss exit" (and others have said the same). So obviously something is very amiss with this so called "exploit fix", though King will never admit it.
They often "fix" what is not broken (in order to maximize profits). But guess what, King !?! People who have not given you so much as a single cent so far (like myself) aren't going to start now just because you made the game a little harder.
With all that said...
Pounawea ...
... or anyone else from King that might be reading, IMHO, a list of things that ACTUALLY need to be fixed (in no particular order):
- Allow “tap to skip” earlier, so we’re not waiting for (sometimes endless) cascades to finish.
- The recently added opaque/cloudy white square-ish blockers (I don’t know their official name) are impossible to see through (if you’re like me with bad eyesight). Get rid of them or make them more see-through.
- The rating system is often wrong and/or out of sync (ex: a level marked as hard is actually easy and the next one, not marked, is a killer).
- Instead of randomizing booster wins, allow players to pick from a short list (right now I have over 130 color bombs and no lollypops or hand/switches).
- Permanently activate the option to pick when you want to claim your candy drop reward(s). I had this for a day (a week or two ago?) and then it disappeared. If not, fix the fact that when the game can’t reach the server (ex: offline play) the booster wins are lost forever.
- Permanently cancel the booster contests where players compete with others to complete (new) levels. Those of us who play the newest episodes immediately upon their general release are limited to the number of levels released and therefore are at a complete disadvantage.
- Stop the random popups of the “Power-Ups” sidebar. Does anyone really care their status of those things?
- Nearly every single episode about half-way through one or two level buttons end up behind the Power Ups sidebar button. Adjusting the outer right curve of the “road map” a few millimeters to the left (or moving the buttons up a little) will solve this issue.
- Reduce the number/frequency of end game (loss) popups. Any player who has gone past the basic introduction levels know what it means to lose a level. Showing us multiple separate graphics telling us we failed is overkill.
- Reduce the number/frequency of the “hey look at this ranking list” popups or allow players to suppress them if they want (even if just for a limited time like 12 hours at a time). While the weekend “candy island” contests have a “keep me updated” box you can uncheck (which I always do), it doesn’t work.
- Reduce the number/frequency of the “buy me” popups, or allow players to suppress them if they want (even if just for a limited time like 12 hours at a time). For example - I have never (nor will I ever) buy the gold from the piggybank, so I do not need to be reminded every five minutes that it is full.
- Give the players the option to go to a level by its number. We are allowed (and lately encouraged) to play and “master” old levels, but it is a drag having to scroll endlessly to get to them. There is a “go up to top” button, so why not (at the least) a “go down to bottom“ button too.
- The algorithm/randomizer (?) that selects the Fantastic Five “teams” keeps using players that never log on (dead accounts).
- Add a failsafe to the “load screen” booster selections so that if someone accidentally goes into a level with a booster they didn’t want to use (this happens a lot) they can get out without losing everything or having to play the level (and wasting the booster either way). We have to confirm their use now on the “in-level” selections, so why not as the levels load. *** This is only an issue since the so-called “exploit fix”. ***
- Stop pre-releasing (nerfed or otherwise) levels to a select few (video creators/superfans).
- Report
0 · Helpful Woah! Sweet Love Haha- Report
4 · Helpful Woah! 4Sweet Love HahaWell my cosmic climb came to a quick stop on a “easy level.” Time for Netflix....
Any bets that the Studio makes an official announcement by Monday? 🤑
- Report
1 · 1Helpful Woah! Sweet Love Haha