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Level 3
The timers for all boosters only counts down while the level is active and not won/lost. Be nice to be able to open the game and not have to immediately rush to use the timed boosters from events.
Hi @Pyrolight it would indeed be nice if timed boosters only counted down whilst a level was active. Nowadays due to all the pop-ups that appear when you first open the game any five minute booster received from the Treat Machine has nearly lost two minutes by the time you get to play a level.
Anyway please not that any and all ideas related to timed boosters have been banned by the Master List of Ideas.
Here is the Master List
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Please note that many ideas get duplicated several times, therefore, below please find a list of topics that need not be addressed since these topics have been archived (will not be implemented)
Fantastic Five (any discussion on this event), Fish, Go to level (vote HERE for original idea), Levels (anything to do with lives or asking for level changes is not an idea/post it in the Discussion area), Lives (all, including asking for shorter time or more lives), Moves, Free Boosters/Gold Bars, or Rewards for being at the top (the studio is always hosting events and adding different ways for players to get free boosters and gold bars), Sharing (lives or boosters with friends), Timed boosters (they are on a clock so once the clock starts ticking it runs until time runs out), Wheel (the wheel was updated not too long ago).
Please do not create new ideas on any of these listed above. Please feel free to check out Tiffi's Idea Library for additional archived ideas. Thank you.
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Please consider adding your vote to one of the many ideas that already exist on the subject of timed boosters.