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@Pounawea, the first episode started off well with levels 7911 - 7916 being easy and straightforward, with favourable boards. Only used 1 booster in the first six levels. The wheels came off in the next five levels (7917 - 7921), where 21 boosters were used.
Level 7919 was the first fail and in total 9 boosters were used, with most of them in the replay. Three UFO's were used in the replay alone. As good as the first six levels were, the next five was terrible. Those levels were passed with 1 - 2 moves left.
The next four levels were a mix of the Good, Bad and Ugly. Not sure what "they" were thinking. The overall score was boosted by the easy play of the first six levels and the mix of the last four, but overall not a good episode.
Episode 529 - Caramel Canyons
Trophy Awarded: Gold Trophy
First time passes using level moves only: 14/15
Levels passed using extra moves: 0
Levels failed: 1
Attempts at replay:ย 0
In Game boosters used: 25 (FS x 4, LH x 5, PS x 9, UFO xย 7)
Boosters used to create CB Combo's: 4/15
Pre Game Boosters used: 38 Excluding BaB
Most boosters used in one level: 9 (Level 7919 - LH x 4, PS x 2, UFO x 3)
Levels with no in-game boosters used: 7
Sugar Stars: 6
Difficult Levels: 5/15 (7917 - 7921)
Tricky Levels: 1/15 (7923)
Best Levels: 8/15 (7911 - 7916, 7922, 7925)ย
Five Star Levels: 7/15 (7911- 7913, 7915, 7916, 7922, 7925)
Four Star Levels: 2/15 (7914, 7924)
Three Star Levels: 2/15 (7920, 7923)
Two Star Levels: 2/15 (77917, 7918)
One Star Levels: 2/15 (7919, 7921)
Level 7917: Tricky level with Key Drop and Freddo. Wasted moves to align keys with candies and Freddo. Special candy drops not favourable to destroy wafers around the locked Bgum
Level 7918: Very tricky. Removing licorice curl at the far left fruit drop is almost impossible without boosters. The only booster to use is Paint stripe to create a candy combo. Creating a CB Combo with PS did not have the desired effect since all three candies in line with the licorice curl had stripes in a different direction. Poor, Using LH to create a CB was useless..
Levels 7919: Rainbow Rapids. First fail, Passed on first attempt, using three UFO's and two LH's in the initial attempt What a terrible level. Difficulty in removing the Automatic Spawner resulting in overuse of Moves and dropping of wafers to block the path. Multiple booster use (9) in total for two tries..
Level 7920: Tricky with inconsistent Special candy drops and difficult to destroy cake bomb. Had to use PS to explode.
Level 7921: FS for CB Combo. Another terrible level. Wafers not easy to destroy. Used UFO to open the game and FS to creat CB &SC Combo, which did not work. Freddo helpful but loosing a move every time he is deployed reduces the chances of completing the level with the moves available.
@Pounawea, No Episode race for this level. This is now a pattern. There must be some other reason. Loosing out on Gold Bars. Level 7926 was relatively easy, with 7927 (NHL) and 7928 (HL) going in the opposite direction. First time in quite a few episodes with graded levels, three in total.
Compared to the first episode, this was easy, with four difficult levels. Quite a few tricky levels, which was enjoyable. With some levels, using boosters was inevitable. Used 14 In game boostersย and 16 pre game boosters. Managed 10 sugar stars.
Episode 530 - Soda Sea
Trophy Awarded: Diamond Trophy
First time passes using level moves only: 15/15 (Golden Crowns)
Levels passed using extra moves: 0
Levels failed: 0
Attempts at replay: 0
In Game boosters used: 14/8 (LH x 3, FS x 2, PS x 3, PB x 1, UFO x 5)
Boosters used to create CB Combo's: 5/15
Pre Game Boosters used: 16
Most boosters used in one level: 3 (7927, 7928, 7937)
Levels with no in-game boosters used: 7
Sugar Stars: 10/15
Difficult Levels: 3/15 (7927, 7928, 9737)
Tricky Levels: 3/15 (7931, 7938, 7939)ย
Best Levels: 3/15 (7931, 7935, 7936)
Five Star Levels: 4/15 (7930, 7935, 7936, 7938)
Four Star Levels: 6/15 (7926, 7929, 7932 - 7933, 7940)
Three Star Levels: 3/15 (7931, 7937, 7939)
Two Star Levels: 0/15
One Star Levels: 2/15 (7927, 7928)
Level 7927: NHL. Very difficult. Use of lots of boosters inevitable when I saw the board layout. Used two UFO's in order to create the platform to launch the party popper.
Level 7928: HL. Tricky and difficult. Destroying the bottom LHS and RHS wafers proved impossible without boosters. Tried to negotiate, but with 5 moves left, deployed UFO and then used PS to create a W&SC Combo
Level 7937: Tricky and difficult with moves running out. Removing the sugar coat from fruit proved difficult. UFO did trick to drop the top fruit, but then still a battle to remove sugar coat. Top sugar coat fence not penetrable. Trick to get the fruit to the bottom
@Pounawea, This was a fun episode. Lucky enough to get 6 CB Combo's at start of level, making it so much easier to negotiate. The least amount of boosters were used in this episode, which was 8, with four boosters used in one level. Quite a few favourable boards made it easy.ย
Episode 531 - Rainbow Reef
Trophy Awarded: Diamond Trophy
First time passes using level moves only: 15/15 (Golden Crowns)
Levels passed using extra moves: 0
Levels failed: 0
Attempts at replay: 0
In Game boosters used: 8 in 5 levels (LH x 3, FS x 1, PS x 2, UFO x 2)
Boosters used to create CB Combo's: 4/15
Pre Game Boosters used: 29
Most boosters used in one level: 4 (Level 7954)
Levels with no in-game boosters used: 10
Sugar Stars: 6
Difficult Levels: 4/15 (7942, 7954, 7947, 7950}
Tricky Levels: 1/15 (7949)ย
Best Levels: 8/15 (7941, 7943-7946, 7948, 7952, 7953, 7955)
Five Star Levels: 8/15 (7941, 7943-7946, 7948, 7952, 7953, 7955)
Four Star Levels: 2/15 (7949, 7951)
Three Star Levels: 3/15 (7942, 7947, 7950)
Two Star Levels: 1/15 (7954)
One Star Levels: 0/15
Level 7942: Tricky and not easy at all. CB Combo at start. With 15 moves left, Fish started to become selective and not touching the wafer blockers. Used LH to destroy the last wafer for fruit to drop
Level 7947: The conveyor maze makes level tricky and difficult. Frequent Special Candy Drops on conveyor not very helpful.
Level 7954: Difficult. Licorice curls makes it difficult. Bottom corner only has two candies and difficult to matchย
@Peter_Thompson, I don't mind not having it at all, but why do they only give it in one episode and not the others. Baffles the mind
Agree with you on your assessment of the first two levels, even though the experiences were a bit different. Quite a bit of boosters lost in the first two episodes.
@Albert_Heinrich From memory, I had the same thing happening until I lost it completely.
Plenty of boosters needed this week, but surprisingly not many UFOs and I didn't have to use one of my precious Party boosters !!!
I don't mind the hard levels, but when they are unfair, I am not happy. A few levels this week had too much happening for the number of moves provided, especially 7921 and 7931.
@Peter_Tornaros, I was forced to use the Party Popper in 7927, with moves running out and orders outstanding. I use about one a week. 10 UFO's this week and a few Paint Stripes. Will have to build stock from tomorrow. My F5 is out of sync and will probably be available tomorrow,.
@Albert_Heinrich I used 7 UFOs. I don't have any Paint Stripes, so didn't use them. I used quite a few combos to start as my F5 was also out of sync. I had the hour of timed speckled bombs for about 18 levels. Had Build a Bot right through as I got every level at the first attempt, so used a few hand switches to get a speckled bomb combo to start !!