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I have completed 23 levels of uninspiring, cluttered, unimaginative, poorly designed levels and have had enough for the moment 😡
To beat, just about every level, requires the use of a handful of UFOs, Party Poppers and Hammers.
Of the 8 levels I have completed in the second episode, 3 were Sour Skull levels and one a Rainbow Rapids level, all rigid, appallingly designed boards.
Whoever designed the 23 levels I have played, should be redeployed to other King games, like the rigid, boring Farm Heroes or Pet Rescue !!!
I haven't played for 3 weeks and reading this doesn't make me want to start again.... I also used to play CCSS, which I also haven't played for weeks 5?6? Not really missing it. Used to be fun. but that was a year or more ago, now both games have become a chore instead of something to look forward to Wednesday and Friday.
Finished for this week. Things started to look up with the last 3 levels of the second Episode being a vast improvement and actually required thought and tactics.
The third Episode was excellent with only 2 exceptions - 10737 had way too much happening and not enough moves to get the 5 frog order. I needed 5 extra moves. 10738 was a good board, but nowhere near enough moves. @LindQ both these levels need tweaking.
1 Was any level way too easy for you? Was there a level that was a piece of cake?
No easy levels.
2 Is there anything you felt was missing in this release?
Competence in the design of the first 23 levels.
3 What was your absolute favorite level? Which level would you like to play one more time?
10735 was my favorite. Although hard, it was great chasing the orders of yellow candies and jellies. 10740 with Samantha was also excellent.