I also have timed sugar drops but would rather be off the sugar track for all the reasons mentioned above. Is there any way i could turn it off? KING i would rather have no boosters than the timed boosters. It is the reason why i disliked the beanstalk game .PLEASE turn mine off. I have committed to playing the game without boosters AND without buying any since build a bot was changed. I have stuck to my guns and have progressed quite far.
I would like to see King eliminate the timed boosters as a sugar drop reward. They are useless when you are at the end of the game waiting for new levels. The time runs out before we are able to benefit from them. King please go back to the old way of getting boosters for sugar drops. Thank you!
King, where are the hammers and hand switches? Did you take them away too!!!! Not nice....they are important boosters to get through the really hard levels. Not Cool!!
Welcome to the community @Mj-11 , @dirkplof , @Mimia530 and @Divaz (I see you are already starting to be active in the community)! Thank you for participating and expressing your opinions about this new feature being tested in Candy Crush Saga. One of the reasons the Community exists is to give everyone the opportunity to express their opinions, exchange ideas and communicate with fellow game players. It also gives the game developers and staff members a chance to receive feedback from all the loyal fans out here.
@Lindsey_Ash - I actually will occasionally see a hammer (once I even got a total of two) among the timed boosters - but I have never seen a hand switch. I am getting concerned about how scarce and hard it is becoming to get them since sometimes they are necessary to complete a hard level (unless you play over and over and over until you get that lucky board and I am too impatient for that).
@bearwithme , I agree. I am not patient enough to play over and over and over again it just takes all the fun out of it. King please give the hammer and hand switch boosters back.
I am surprised that King has not taken action to take off timers yet as there are a whole lot of people who have been complaining and as a result have stopped playing. I guess King doesn't care about their customers.
My take: Why should King care about a handful of disgruntled players out of millions? I'm sure they are monitoring every statistic of CCS. They see a few less players, but they are also seeing the increase in revenue because of this decision to time boosters. It is just one of several lately to come down from on-high.
It was obviously a business decision. I totally understand.
If I had spent $5.9 billion for a company I would expect to see numbers in the black too.
Candy Crush isn't a charity. Even as we speak I'll bet there are people figuring more ways to increase profits and decrease player enjoyment.
zz43010 - i agree that it may be a business decision. but decisions should evaluate tradeoffs. i for example have never and will never spend a dime buying boosters. I am fine spending time watching short videos to earn boosters. Presumably those ad videos equate to monetary gain for King. But those videos are presented in between games that I will no longer be playing because I only played for sugar drops to earn boosters to power my way through the new levels each week. So what King MAY have decided is that the folks who would have earned boosters via sugar drop will be willing to pay for them and that's worth losing the ad click revenue from players like me. But I'm not so sure it's that thought through ....
There are so many loyal players very upset about the time boosters that I hope King listen to us and bring back the regular boosters. Otherwise; they are in danger of loosing the players that have spent lots of time playing twice a day for years collecting boosters.