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What's the point in voting? It falls on deaf ears. I, too, have played CCFS since day one of its launch and sending/receiving lives not only is it not robust but it straight up doesn't exist. By not correcting this issue and allowing it to stay that way they've lost A LOT of revenue. Who wants to play a game where they get 10 minutes of play time and that's it? If you think people are going to continually come back every 2 1/2 hours when their lives are full well then you think wrong. People's attention spans do not go that far. Player frustration turns into player un-installing the game, or worse, letting everyone know how much it sucks. King needs to get their priorities in order. You can put out the best game ever and if no one can play it or only play it briefly, then eventually it bombs or is not a top earner in any, way, shape or form. There isn't even any way to store lives! Come on! Get something done about this. It's now turned into something that's ridiculous.
Hello @susanschriver59801! I understand your frustration. The functionality for sending and receiving lives in CCFS is different from other King games. I created a discussion to help players understand it better. Tap HERE to be hyperlinked to that discussion. If you play on Facebook, there are some other things to consider. Check out the article in our Help Center HERE. I hope this helps.