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All I am doing is collecting daily boosters until this is fixed.imagwai said:I haven't even attempted a single level since the change. I was (and still am) on level 6005. Sorry King, but this change was the straw that broke the camel's back.dank312 said:I have not played the game since the ‘fix’. How many of you are also completely boycotting the game?
Hi there, @Suzy !SuzyFuller said:For those of us who guessed King would bury the lede and not make an announcement before the holidays...well, we were right: Hanukkah begins tomorrow evening. Not only have we been given no official word, it appears someone at King has decided to de-emphasize the importance of this thread by making it much more difficult to locate--manually bumping it from it's rightful place as the most active topic. Time for me to go play some Seriously fun games.
This is exactly my sentiment on the matter. As soon as this strategic ability was taken away under the guise of it being a “glitch” I have stopped playing altogether. If it’s not reinstated I’ll simply stay at level 5916 for eternity and couldn’t care less even after all the time(not actual money of course) I spent playing.Gerry_S said:Hi, Gerry S here, a lot of these complaints, AND YET YOU ARE STILL PLAYING THE GAME? The only way is to hit them hard. STOP PLAYING AND STOP PAYING!!!!!!!!
We keep playing but won't buy any booster cuz it's a waste, only a nit wit who didn't work for the money he/she is spending well continue to buy from king, it's so ridiculous. How can you take the one thing that keep people playing your game away from them, maybe they trying to see how much of there revenue will go down. I know surely that they would receive sense before January.Hunt4Fish said:So King decided to remove perhaps THE most effective tool used to solve difficult levels... mainly to force players to have to spend money buying boosters. Not that difficult to understand from the standpoint of King to garner more revenue. They knew they were going to catch a lot of flak for this move. You can bet they will be paying attention to the revenues for the next few months. If revenue goes up despite the loss of players, they'll keep the game as they've changed it. If revenue goes down because they lose players, they'll reverse the so-called fix. The ONLY leverage we players have is to cease purchasing boosters. I know it's hard to resist, but that's the only thing that will change their minds... loss of revenue. Stay the course!
I don't know where you get your stats from, how many folks out there play Soda? And how could they possibly be making that much money on an app nobody plays, it's way harder that Saga which is why it gets less traffic, I have played both and I liked both, I know what I had to do to get to 1,800+ on soda while I didn't have to do so much to get to 3,600+ on saga, without an head start in soda, you can be on a level for months unlike saga even without booster you can still match on after awhile.Eddie_Sparrow said:I am not sure Activision is really that interested in having many users if these are not spending. Being able to reset the game ad infinitum allows you to do it until you get two color bombs side by side, then 80% of the hard work is done already and you can pass without ever having to spend anything. I was wondering how long it would take Activision to find that out and allow it.
On the one hand I do not like to spend money for a game, on the other hand I realize they have a studio to run, staff to pay, etc, so I empathize with them partly. They have been making billions of dollars in the past, and maybe now their stats are sliding, so they are searching for solutions.
They also have the other candy crash, the Soda one, where this ability to reshuffle the board was absent from day one, and apparently, people are still playing and buying, I read something recently that they have been making more than 2 billions dollars on that one alone, so I guess they are trying to align the saga one with it. Unfortunately, this last one has hundreds of old timers playing it and they got used to the facility of being able to reshuffled the board. The question for Activision would be which strategy would be the most beneficial on the long term, having many of angry old-timers who will quit the game and counting on their newbies base to make up for it eventually, or tolerating the reshuffling with the knowledge that at least some of that money will eluded them.
All levels can be passed without boosters at all, there is a very good website (Candy Crush All Help) detailing that. I have done it occasionally, but with 6000 levels, it would take several life-times to reach the end, and that is not very motivating for people. The ability to reshuffle the board was mitigating that and giving them some hope that they would reach it within reasonable time. Maybe the Soda story doesn't have that many levels, I never looked at it.
Even though i have used the reshuffling facility, I still have been buying, much too much in my opinion, because there is always this last nasty candy that doesn't want to blow, and it's too frustrating to quit so near, so you buy. Or you spend even more time on the game to redo the level. Actually, I observed that all levels are built this way, not that difficult at the outset, but almost impossible to finish off with the number of moves available. I suspect that this is how they decide how much move they will allow for each level, by trial and error.
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