A proposal to revise or reverse the wrong "cycling" episode names and backgrounds.
This post is a response to "https://community.king.com/en/candy-crush-saga/discussion/295388/ability-to-change-between-the-old-and-new-map" and "https://community.king.com/en/candy-crush-saga/discussion/295244/episode-map-change-since-april-1-2020". The episode names and backgrounds have been modified, possibly as an April Fools' joke; however it recentl turns out to be an optimization update that is about to go live, with heavy or unanimous opposition.
Candy Crush is now almost 500 episodes strong, and creating unique graphics for the background and map elements is an expensive process while only being tangentially related to the actual gameplay. It is as if giving each episode a unique personality and to make them memorable. However, due to memory and RAM caveats, and to appeal to a [potentially] broader compatibility, it seems rather reasonable to change the background and map elements.
However, I totally oppose the modification of episode names; as it seems it totally removes the "personality" of these episodes, from the early classic episodes to the high episodes. It is also noted that the actual episode names are still stored internally in the game.
I have a few proposals and revisions to this cycling map idea after the "toggling map mode" optimization has been vetoed:
- Preserve the original names of the episode names, but keep the cycling episode map and backgrounds.
- Candy Crush should be able to detect if your device or phone has low capacity or memory. If low capacity, memory, or speed is detected, use the cycling backgrounds. Else, use the normal intended background.
- Find a way to optimize performance while keeping the original background and name.