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Level 2
If I open the game, the daily reward calendar opens automatically and provides the daily bonus.
Fantastic five opens automatically after I finish playing a level. Which means that I am already at 0 lives left. Maximum reward will give two time-limited boosters. With zero lives it is obvious that it is absolutely unnecessary,
Please optimize the event rewards. If any element of the game gives time-limited boosters as a reward, give it right before I play a level. It can be the point when I enter the game similarly to daily calendar.
You did optimize this element once in the past but you changed back the delivery method in a few weeks afterwards. I really liked that way.
So all in all avoid giving time-limited boosters when I have zero lives.
Thanks for tagging me @Diamond Lim! I just looked over the master list of ideas quickly and I don't see any there but I haven't checked the archived ideas.
Ideas which I found on time-limited boosters:topic:
https://community.king.com/en/candy-crush-saga/discussion/321701/timed-boosters#latest
An alternative solution could be the following: pause the timer of the active time-limited boosters when the player has 0 life left.