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you know hard levels right? you could make a level mode that is harder, make it like this, bump up difficulty levels in the game (10: hard 10H: harder. 5:normal 5H: hard 43: nightmare 43H: scarily nightmare 59: harder 59H: nightmare.) add a button to the side of the level map. adding a race type or 2 would be kinda crazy, it would be hard, so double the prize numbers (4&5: 5 gb, 3: 10 gb, 2: 15 gb, 1st 20,+XX)
i hope this gets seen, many thanks, your candy crush player, autofire (the 4 dancers in cyan)
Actually,... I cannot understand...
Hey @Autofire
I really cannot sure what you were typing.
By the way, this thread has more than one idea that you have suggested. (not sure)
You need to separate. like this? 3 ideas????
I also ask @Elsa to check this idea. Can you understand it? 😂
For the separation, I mean you need to separate to several discussion boards to describe different ideas.
red: i mean level 10 (it is hard,) becomes harder level,43 (nightmaeishly hard) becomes a harder variant of nightmarishly hard
and level 59, becomes a nigthmare level
green; races, speed races, these;
become a harder variant,
Different name of the title?
or a new event?
it is not about idea, we cannot control the hexagonal levels in game. The studio tweak the difficulty according the data analysis.
excuse me, but, what do you mean by "hexagonal levels"?
Thanks for tagging me @Timhung! Welcome to our community @Autofire! I am not clear on what you are asking. What I am getting from the idea is that you are asking to space the difficulty of the levels.
(10: hard 10H: harder. 5:normal 5H: hard 43: nightmare 43H: scarily nightmare 59: harder 59H: nightmare.)
I might be reading it wrong but I am interpreting it as this:
create 10 regular levels, 10 harder, 5 regular followed by 5 harder, nightmare; add new category of scarily nightmare, harder, etc.
Is that what you are trying to say?