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Some other posters have recommended Charm King, Fishdom, and Cookie Jam. I haven't had a chance to try them yet but I guess I will.
So sad abt Candy Crush. I bet they are trying to recoup the money they lost on the TV version that bombed. But they've killed the fun for me.
@Cezdiamond - thank you for the update. I appreciate the information even if it isn’t the outcome I was hoping for. However I find it fascinating that the old build a bot and space dash etc. we’re supposedly a glitch because we had them for years!!! Seems like someone would have discovered it and changed it before now. Oh well.
@Carol_Martins I am numbed out about all of this. I fear coming here to read messages for fear that I will be *stoned* even though I had no say in their decision. I am upset and discouraged, like you, but @heehawrules wrote a lengthy message and I value his/her opinion (sorry with these nicknames I have no clue about the gender). @Dorn if you are still reading the messages here, you tried and everyone here tried. I am really numbed out and I just don't have answers anymore. I don't even know what to say. I am feeling discouraged with all my games today. They are getting harder and harder to clear the levels. Maybe I should walk away from all my games this weekend. Withdrawal? Sure it would be tough but I am really and truly going to consider not playing, even if it's for a few hours here and there all weekend.
King, after reading through the comments the last couple of weeks, I think all the feedback boils down to this.
1. From a customer experience standpoint, no one likes a change to the game to all of a sudden appear. And it doesn’t seem to matter if the player feels it’s a ‘good’ change or a ‘bad’ change. Currently, King makes a change, then suddenly you have messages flying around trying to determine if the impact is player specific or generic to all players. You need to be more transparent about changes you make to the game and be proactive in notifying players prior to their game being impacted.
2. You seem to include a player in your beta testing and don’t ask them in advance if they would like to participate. I think you need to create a group of players who are willing to participate in beta testing for changes. These players need to be at various levels-low, middle, high. Again, be transparent, tell the testers what you are doing, why and expected results. Then listen to what these players tell you and proceed accordingly. Allow a player to opt out of beta testing. Make it worth a tester’s time by awarding boosters or bars.
3. Any change to the game needs to be implemented for ALL players. Having players experience different levels of change is confusing, frustrating and, especially if the change is perceived by the players as being negative, creates a feeling of unfairness and/or bias to high level players.
4. Your customers play these games for fun. When you make a change to the game that impacts your customer’s enjoyment for playing the games, then not only do you have players leaving, but also telling other players about their negative experiences. Reading through the comments on the build a bot issue, just about every other comment mentions “King is not responding”, “King doesn’t care”. I know that there were a couple of responses from someone working at King (Cezdiamond) , but these responses were not particularly timely nor informative.
5. Finally, I get that King is in the gaming business to make money. Most players are willing to spend money to play your games, to the tune of over $4 million daily. And that’s fine. Well done you. However, when you start off allowing a player to purchase x number of boosters/bars for a specific price, then abruptly change it so that players get half the boosters/bars for the same price, it just makes you look greedy and uncaring of player experience. Not a good marketing ploy.