Feedback on levels 9126-9170



  • Purvi_MacwanPurvi_Macwan Posts: 61 Level 2

    This is it. Just 9167 is really challenging. Other than that all smooth rides. Its very sad they they discontinued episode race. @LindQ what happened to Episode race? Lately they are disappearing. Good Luck guys.. See you next week.

  • Hey! Would you like to give us your opinion?

  • Origins7_DaleOrigins7_Dale Posts: 3,255 Level 5
    edited April 1
    Not my favorites the endurance levels.

    Hi @Johnny_Crush @LindQ @Crazy Cat Lad, @Pounawea @Albert_Heinrich @Scooterpie, @Sukanta_Biswas, @kiara_wael @Werner_Cichy @Yosca @Nix66, @Peter_Tornaros,

    Of course, I got it on *Level 9143. Here are my notes!

    • *Level 9143 - *Got Oops on 1st move. Lost Candy Necklace Win Streak of over 200! Lost chance for *Golden Crown! *Now have to replay for *Sugar Stars! *Need 200,000 for *Sugar Stars!

    • 1st Attempt - *Got only 197,406!
    • 2nd Attempt - *Got 342,617, 2nd on *High Scoring List! Cost me *Boosters tho!

    • Level 9143 - Got Oops on 1st move! Lost Candy Necklace Win Streak of over 200! Lost chance for Golden Crown! Need 200,000 for Sugar Stars! - CCS - Origins7 Dale

    You know what I dislike, *Glitches. Especially on these *Oops Levels. You should outlaw them *Kingster @LindQ.

    Every time, same story. Either *No Move, or 1st Move, then *Oops.

    Be sure you see my post at:

    More for you at that URL @LindQ.

    There is another problem. But, had to *Confirm it 1st. On the *(F5) Teams Rewards. Once you hit *7000 Points, you get your *Team Reward, however, if your team has moved ahead of you, & I have a excellent team btw, so very common that this has been happening. You do not get the *1st Reward from it. So not getting my *Full Team Rewards, because I play late, or too slow, whichever you like.

    Still haven't finished my *45 levels yet.

    • For @Crazy Cat Lad @Pounawea @LindQ: - *There is *No Scoreboard loaded in *Events for the above contest. I only use *Win 10 Pro PC - Desktop App. Signature below has *Current Versions for both *Saga & *Soda, which btw, was today's *Update.

    I will post later at above URL, once I am done with levels.

    Thought you should know.

    Take Care Group - Origins7 Dale, ๐Ÿ˜€

    My Player / User ID: 9815076088ย 


  • Peter_TornarosPeter_Tornaros Posts: 1,014 Level 4

    @LindQ I have finished this week's 45 levels. 3 very good Episodes, with a mixture of hard, easy, fun and tactical levels. Only complaint is my usual, why do nearly 20% of the 3 Episodes consist of boring Rainbow Rapids levels ?? Best level 9164 with Freddo the Frog. Worst level 9151.

    Totally agree @Origins7_Dale Oops levels should be done away with, they are a fraudulent way of taking what you have earned !!!

  • LindQLindQ Posts: 490 Kingster

    Level 9143 will be fixed in the patch today, so no future worries about an Oops. It's an easy level, so pre-game boosters will be disabled on the level entirely.

    @Origins7_Dale I have no control over any in-game events like F5, Scoreboards etc (this also goes for the episode race).For answer to things like that you are better off tagging the Community Managers ๐Ÿ˜Š I can answer questions about levels, and things related to the levels themselves. We are working towards ways of reducing Oops levels overall, and usually fix them within the first 24 hours.

    Thanks to everyone that flagged 9143, so we could add the fix ^^

  • Origins7_DaleOrigins7_Dale Posts: 3,255 Level 5
    Not my favorites the endurance levels.

    Hi @LindQ,

    Understood. However, the info I posted, could be passed on to the appropriate groups, so they can fix it. Lots of issues, as you can see.

    I have posted many times, on these things to the CMs, including *Compensation not only for myself, but for other players. Something to keep in mind here. Once the *Studio causes a loss to the player, it is just that. Loss of *Boosters, any *Monies spent etc... A *Patch / Fix is great, but, it doesn't recover the players loss. Anything future that the *Studio does in fixing things is fine also, but a loss is a *Past Event.

    However, I am told by the Saga CMs, only that the *Studio is working to improve the game. Which as I covered above, doesn't address the issue of *Losses, or *Compensation for it.

    If you looked at my post

    Which would refer you to here, on another *Oops level:

    So again, you might want to look at this. I bring the problem, along with a solution.

    Trust this helps.

    Thx Origins7 Dale, ๐Ÿ˜€


  • LindQLindQ Posts: 490 Kingster

    I see your suggestions, and they are things that have been discussed. But it is a big load of work to re-program how the game handles Oops-levels. But we are looking into ways of reducing them and find a good long-term solution. Any loss and/or compensation goes through the support team, I unfortunately have no power to restore anyone's boosters etc.

    The CMs should be able to forward all feedback to the appropriate teams ๐Ÿ˜Š

  • LindQLindQ Posts: 490 Kingster

    I'd love to know what you mean by this! The down arrows/ingredient collectors are purely there to pick up ingredients/cherries, they don't block anything from passing through them or do anything else besides just picking up the cherries. Could you explain further?

  • steineinsteinein Posts: 95 Level 2
    edited April 1


    This is rated normal but is nearly impossible as it is right now on Win10.

    It needs to be re-rated and/or re-evaluated.

    There's way too much to do, and not enough moves, when every move there's new licorice hitting the board and blocking the way out.

    Edit: Had to booster my way off it.

  • steineinsteinein Posts: 95 Level 2
    edited April 1


    10 Moves were removed. This makes it ridiculously difficult to complete. So I am going to have to end up boostering out AGAIN to get past it.

    This is ridiculous. Week after week. if you don't get through within a couple of hours of release, you're pretty much screwed.


  • Marina_ZakonMarina_Zakon Posts: 55 Level 3
    Not my favorites the endurance levels.

    @LindQ I am talking about the arrows that show exit points for cherries/nuts. They are too big and constantly blinking. Is there a way to redesign them?

  • rafa140493rafa140493 Posts: 71 Level 2

    @LindQ level 9144 is not working, I try to enter the level but the level does not start.

  • John_58011John_58011 Posts: 176 Level 3

    I was late starting, so had the advantage of warnings on 9127 and 9143. 9127 I selected all boosters plus the streak, ensure a CB x 2 combo to remove the locks in licorice for starters. Needed all the moves except only 1, to clear the level, by thinking on every move, with the CB x 2 combo made. 9143, de-selected the PGB of CB and S/R prevented the Oops. Hard levels ... 9050 the Magic Mixers were brutal, and could not be removed, and a few LH and FS were needed to see all cherries home. 9145 was very hard too, even defeated the Magic Mixers after a lengthy challenge with them and the licorice that was spawned.....there were not enough moves left to bring down the cherries booster free. The problem cherries were begin in lower outside columns, those two cherries to bring them to the exits. If 10 moves are taken off, the level will be insane. 9151 was a challenging enjoyable level, to stop and think every move and apply skills when the chance arose. Not finished yet, still to play the hard level 9169.

  • LindQLindQ Posts: 490 Kingster

    I'll make a note of that, thanks! We are working on revamping the visuals of things to make the game easier to read so feedback like this, while i can't do anything about it personally,is always appreciated!

  • BoybinaryBoybinary Posts: 646 Level 3
    edited April 1

    So what was the point of dangling the Easter basket at the beginning of the last episode? It was so annoying not to get it at the end of the episode, was this CCS attempt to create anticipation for Easter? Not Impressed, correction was impressed but not in the good way!

    You should have just said April Fools when you got to the basket that would have been more clever!

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