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the orange 'experiencing problems' message pops up often when retrieving lives with the envelope

13

Comments

  • QueenMia
    QueenMia Posts: 12,979
    Hi @abe_coffee,

    I hope you're having a great day! 

    The Studio got back to me on this one and needs some clarification: 

    Looking at the orange picture - Is it what you are suggesting we show in case we actually have a 10 live limit (which we do not have for all I could find out), or is it what you actually see?

    Can you clarify what actually happens? Are you seeing a specific screen? Is the game crashing?

    That would be great if you could give us more details as to what exactly happens to your game or if you have any suggestion on how we could improve the experience.

    Thanks a lot :) 

  • abe_coffee
    abe_coffee Posts: 1,976

    thanks for the reply
    the 'confusing' orange screen is a suggestion to tell the players that they are only allowed to get 10 lives per session
    do not let this confusing screen prevent the studio from investigating this problem

    here is what happens:
    this may be a problem only seen on PCs
    ... each browser appears to act up after a certain number of lives are saved
    ... the 'normal' orange appears to indicate 'a' problem
    ... the player must restart AB
    ... this is VERY irritating if the player must scroll down when trying to get 3 stars on a previous level(for example - when scrolling to level 115 from level 870)


    the android code may be okay(my tablet has 365 lives and works fine ... more testing is required)

    I hope this helps


  • abe_coffee
    abe_coffee Posts: 1,976
    edited January 2019
    chrome test results with about 1800 lives saved:
    only 5 lives can be retrieved before the orange screen appears
    The 5 lives are retrieved ... one game can be played ... then the orange screen appears


  • abe_coffee
    abe_coffee Posts: 1,976
    edited February 2019
    PCs still have a problem ... recent testing
    chrome fails with 2276 lives
    gameroom fails with 535 lives

    android code may be working ... tablet okay with 693 lives
  • QueenMia
    QueenMia Posts: 12,979
    Hi @abe_coffee, I hope you're getting ready for the weekend :)

    The Studio confirmed that this got fixed with yesterday's release. Could you please confirm and let me know if you spot anything wrong? 
    I'd advise you to clear cache and cookies and make sure you have the latest update!

    Thanks!
  • abe_coffee
    abe_coffee Posts: 1,976
    edited February 2019
    it will take awhile to build up lives to test chrome - clearing the cache clears the lives
    firefox ... cleared the cache ... firefox still fails with 2364 lives
    chrome ... still fails as is(without clearing the cache ... am sceptical that clearing cache will help)

    gameroom testing in progress ... retrieved 30 lives without the orange error message
    ... it is too early to declare victory but there is hope!!!!!!!!
  • abe_coffee
    abe_coffee Posts: 1,976
    gameroom has not failed yet ... but the number of lives have dipped below 500
    ... will resume testing after the lives are greater than 600
  • abe_coffee
    abe_coffee Posts: 1,976
    latest testing:
    gameroom started with 617 lives ... used 24 lives ... did not fail
    it appears that the code for gameroom has been fixed
    let's give the developer a standing ovation

    unfortunately, the orange message still shows up with chrome and firefox

  • QueenMia
    QueenMia Posts: 12,979
    HI @abe_coffee - Thanks for all these details. I'll pass these on :) 
  • abe_coffee
    abe_coffee Posts: 1,976
    thank you for staying on top of this

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