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@BricornYosca said:Off topic, but I do want to mention this: if you don’t have the gum machine anymore (like me). I was just told, this is a glitch and they are looking at it. Don’t reinstall the app...
Thanks, just wait then. 😁Yosca said:@BricornYosca said:Off topic, but I do want to mention this: if you don’t have the gum machine anymore (like me). I was just told, this is a glitch and they are looking at it. Don’t reinstall the app...
Like I said before. You can also check it here: https://community.king.com/en/candy-crush-soda-saga/discussion/256970/bubble-gum-machine#latest
Elsa said:Hi Anne, do you mind if I ask you a personal question? Why are you still trying to play this game when you are not happy with it? Could it be an addiction that keeps you coming back to it? I am not trying to pick on you in any way, so please don't see it that way. Recently I did some research on gaming addiction and I plan to do a study on this with my old professor some time in the near future. Gaming addiction, according to Pyschologists and Psychiatrists is no different than substance abuse and gambling. What keeps people coming back when they know that it's not good for them? It's stressful when you can't win a level. So what brings you back to the game, even if it's a lot less time than it used to be?I also think the game is now awful. I don't play it in my free time, or very rarely, but log in and play when I am at work purely to pass the time. In fact there are times when the game is so dull, it is actually more enjoyable to get back to work. Whilst the game started out as quite enjoyable, I am afraid when you get to the higher levels (I am only on 1701), it becomes a tedious chore. As I have said before, there is zero skill or strategy - you win when it lets you win, pure and simple. I have never bought a single booster - you don't need to. The game always lets you win in the end, it is rigged to make you fail over and over in the hope you buy boosters, but eventually it makes it so easy a child could win. High levels which are labelled "hard" are just the same tired, monotonous design - in other words, a screen full of blockers where your success is only achieved by matching a colouring candy and colour bomb, or you get extremely lucky, or (what always happens to me) the level plays itself and it lets you pass. You go from being nowhere near, to near, to winning with 10 moves to spare sometimes. That's just stupid, but evidence of manipulation, for sure. No skill, no fun. No satisfaction in beating a level, just the relief you don't ever have to play it over and over and over again.
With me it has nothing to do with addiction. I don't go into convulsions or mood swings if I can't play CC. It is more the fact that I have spent a couple of years or so getting to this level and resent the fact that all that time is for nothing, if I decide to stop. If given the choice today to start from level one, knowing what lies in store - I wouldn't touch this game with a barge pole. Hence, I would love it if the designers just ended the game today. Stop the boring roll-out of tedium. Close it down. Let me reach the final level so I can say that I have finally beaten the game and go and do something a bit more entertaining. King keep stating how popular this game is, with millions playing every day. I say big deal. One of the most popular active pastimes in the world with the most participants is actually fishing. Well, millions and millions enjoy that - but there are also millions who find it utterly dull too. Millions and millions play CC every day? Who cares? There are many, many, many millions more who would find it tedious and decide NOT to play it.
CC Saga is even worse. I am around 2800 there, and it is just hard level after hard level, with a super hard or nightmarishly hard in between. Once again, it's now the same boring mechanism - fail, fail, get close but fail, fail, get really really close but fail, fail ... then win easily because it doesn't want you to give up altogether. Rinse and repeat zzz. At least with Saga a player has the chance to accumulate some free boosters. With Soda (or at least from my experience) there is no way at all to get a free booster (well, apart from this MTF, when it works properly).
Elsa - I too think the game is now awful. I don't play in my spare time, but when at work purely to pass the time. Mind you, the game is so dull these days, it is actually more enjoyable to be working. What started out as a mildly fun game has turned into a tedious chore at the higher levels (I am only 1701). As I have said previously, there is no skill or strategy - you win when it lets you, pure and simple. No satisfaction when beating a level, just relief you don't have to play it over and over and over again. "Hard" levels are just the same tired, monotonous design - a screen full of blockers where your only chance of success is matching a colouring candy with a colour bomb, having an insane amount of luck, or passing with ease eventually because the game ultimately decides it is time for you to pass.Elsa said:Anne_Martin said:@Spinnifix,
Peggy, I don't tell you what matters or not in life. I don't tell you how to lead your life. I don't care at all for instance about sport and would not think of posting on a sports site or tell people they should not be so involved in it. Glad you are happy with the game, I am not.
Wait 20 or 30 years and think again then about what matters and what you can -maybe- influence. You may remember this conversation and wonder how you could have been so sure of your wisdom.Hi Anne, do you mind if I ask you a personal question? Why are you still trying to play this game when you are not happy with it? Could it be an addiction that keeps you coming back to it? I am not trying to pick on you in any way, so please don't see it that way. Recently I did some research on gaming addiction and I plan to do a study on this with my old professor some time in the near future. Gaming addiction, according to Pyschologists and Psychiatrists is no different than substance abuse and gambling. What keeps people coming back when they know that it's not good for them? It's stressful when you can't win a level. So what brings you back to the game, even if it's a lot less time than it used to be?