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Hey @candysodacrusher,candysodacrusher said:I appreciate the update @Xarly.Xarly said:Hi @Jami_Fagala ,
Fair question, I appreciate it. I'll try my best to answer this as well as possible. The team is currently doing a deep analysis on this, because data and player feedback not always correlate, which is what makes things tricky in this case. As we speak, they are looking into improvements to the feature that address player feedback (for example, team members being inactive blocking other active members from progressing faster). At the same time, they are working hard on new features (like one that is coming in the near future, called the 'Soda Squad' ) that are on the way. I had the opportunity yesterday of testing two of them and provide my input from a player perspective and I think they will be very positive additions to the game (hopefully you all see them in your games soon).
I can only ask for patience here now, which is indeed a hard thing to ask for, I get that. There are optimisations and new features on the way, but these take time. The team is truly aware of the player feedback and is trying to address it moving forward, I can tell you that. Nobody here is trying to kill the game or harm our players, quite the opposite. Again, balancing in video games is a very delicate topic, because you need to contrast players' opinions with what their behaviour is in-game as well.
I hope this shed some light. Again, thanks for the question and if there's any other doubt, please let me know!
Cheers,
Xarly
It it doesn’t surprise me that the data and player feedback don’t correlate. I’m still playing Mr. Toffee even though I don’t like it. Why? Because I don’t want to be one of those who is blocking the game.
The board I am currently on is about half completed with all three players contributing. However it seems we are at a standstill as every tile left requires one to either use a booster or complete one or more levels. No one seems to want to undertake those tasks. We’ve been on this board for almost a week.
In the two and a half months that Mr. Toffee has been around (and I have played daily) there was one day in which I was part of a board that was completed in a 24 hr period. I can imagine that perhaps the developers thought a team could easily complete one board a day—after all, two ticks per day per player times three players equals six ticks with only four required to win. However the reality is that given the makeup of the boards—requiring use of booster, and completion of either specific types of levels or multiple levels makes it very difficult.
Seems really odd there is such a huge discrepancy in the types of tasks. I’m not as far as you are, but I wouldn’t say I’m on one of the lower levels either.Bricorn said:I've never seen simpler, maybe I'm just unlucky.candysodacrusher said: